get_layer_list
Obtain a list of all layers in the active Aseprite sprite to inspect its structure or guide further actions.
Instructions
Gets a list of all layers in the active sprite
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| inputFile | Yes |
Obtain a list of all layers in the active Aseprite sprite to inspect its structure or guide further actions.
Gets a list of all layers in the active sprite
| Name | Required | Description | Default |
|---|---|---|---|
| inputFile | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden but only states the basic action, omitting behavioral details such as prerequisites (e.g., open sprite), return format, or side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is very short and front-loaded, but it sacrifices necessary details, making it too minimal for effective use.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the 1 required parameter with no description, no output schema, and no annotations, the description is incomplete for an AI to correctly invoke the tool without guesswork.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema coverage is 0% and the description does not explain the sole parameter 'inputFile', leaving its purpose and format completely ambiguous for the AI.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool retrieves a list of all layers in the active sprite, using a specific verb and resource, and distinguishes from sibling tools like get_is_layer_exists and get_frame_info.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage when a list of layers is needed but provides no explicit guidance on when not to use it or alternatives like get_is_layer_exists or export_layer_only.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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