Skip to main content
Glama
iborymagic

Aseprite-MCP

by iborymagic

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
aseprite_check_environmentB

Check the environment of Aseprite

aseprite_export_sheetC

Export Aseprite file to sprite sheet image

aseprite_export_framesC

Export each frame of Aseprite file

aseprite_export_metadataC

Export metadata json from Aseprite file

aseprite_list_lua_templatesA

List available Aseprite Lua templates.

auto_crop_transparentC

Automatically crops empty transparent borders of the sprite

merge_visible_layersC

Merges all currently visible layers into a single layer

normalize_animation_speedC

Normalizes all frame durations to a single target duration (in seconds)

recolor_paletteC

Recolors the palette based on a mapping of from->to colors

remove_layer_by_nameC

Removes a layer with a given name and saves to a new file (or overwrites)

export_layer_onlyB

Exports only the specified layer to a flattened PNG

export_tag_framesC

Exports frames inside a specific animation tag to PNG files

get_is_layer_existsC

Checks if a layer exists in the active sprite

get_is_tag_existsC

Checks if a tag exists in the active sprite

get_palette_infoC

Gets information about the palette of the active sprite

get_selection_boundsC

Gets the bounds of the selection in the active sprite

get_tag_listC

Gets a list of all tags in the active sprite

get_layer_listC

Gets a list of all layers in the active sprite

get_frame_infoC

Gets information about the current frame

get_active_sprite_infoC

Gets information about the active sprite

aseprite_run_lua_scriptC

Run a raw Lua script (advanced / unsafe).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

C2.8/5.0

Scored across 21 tools

Disambiguation5/5

All tools have clearly distinct purposes. Export tools target different output types (frames, sheet, metadata, layer, tag frames), get tools retrieve different information, and actions like recolor or merge are unique. No two tools appear to do the same thing.

Naming Consistency2/5

Naming is inconsistent: some tools use 'aseprite_' prefix while others (e.g., auto_crop_transparent, export_layer_only) omit it. Verb patterns also vary (verb_noun vs. noun_verb). This could confuse an agent expecting a uniform naming scheme.

Tool Count4/5

21 tools cover a broad range of sprite editing operations. The count is on the higher side but justifiable given the complexity of Aseprite. It's well-scoped without being excessive.

Completeness3/5

The tool set covers querying, exporting, and some editing (layer operations, palette recolor, animation speed). However, it lacks creation tools (new sprite, new layer) and more fundamental editing (drawing, saving). This leaves notable gaps for a complete workflow.

Maintenance

ActivityInactive
ResponsivenessNo issues