iDos Games SDK
OfficialAllows configuring Web3 features on Solana, including game currencies as on-chain tokens, items as NFTs, networks, contract addresses, gas policy, player deposits and withdrawals, token-gated play, and wallet login.
This server has a remotely hosted endpoint. Open its connector listing for connection details, authentication requirements, and setup instructions:
iDos Games MCP
Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.
There are two servers, and they do different jobs:
iDos Games ( | iDos Games SDK ( | |
What it works on | Your live games: their data; plus the game modules and SDK skills | Game code in your project: modules and skills, offline |
Where it runs | Hosted: | Locally: |
Transport | Streamable HTTP | stdio |
Sign-in | OAuth 2.1, you pick the games and permissions (modules and skills work without it) | None (public, read-only) |
Works in browser-only clients (claude.ai, ChatGPT) | Yes | No, it needs a client that can start a local process |
Both serve the same catalog of game modules, the project scaffold and SDK skills, so a browser-only client (claude.ai, ChatGPT) gets them from the hosted server. A game's live config, generated assets, task board and builds go only through the iDos Games server; the SDK server needs no sign-in and works offline.
iDos Games (hosted)
What your assistant can do with it:
Find your games by name and see what it is allowed to do in each (
list_my_titles).Create a new game (
create_title, its own permission): the same way the dashboard does, it takes a slot of your plan and gets the base systems, a game module, a ready starter build and a sandbox (DEV) copy. The new game joins the assistant's access at once, so it can configure and ship it next.Read and update game configuration section by section: virtual currencies, items, store, lootboxes, quests, timed and co-op events, seasons, leaderboards, crafting, rewards, premium, tutorials, A/B experiments, localization, chat, multiplayer, push, advertising and more (
get_<section>/save_<section>). Each section is saved on its own, so the rest of the configuration stays untouched.Web3: game currencies as on-chain tokens and items as NFTs on EVM networks and Solana, player deposits and withdrawals through the reward pool, token-gated play and wallet login, networks, contract addresses and gas policy (
get_blockchain/save_blockchain, crypto currencies insave_currency, NFT items insave_item). Token launch and holder staking live on idosgames.com itself.Title data and localization keys: the game's shared key-value data and its text keys.
Server logic: publish CloudCode, and list secret names (values are never returned).
Generate assets with AI: images, speech and sound, music, short videos, 3D models and text. Generation spends your account's credits, so the assistant can check
list_ai_tiersandestimate_media_costbefore running it.Task board: projects, columns, cards, assignees and comments.
Ship builds: upload a ready web build, get a test link, then put it live for players.
Game modules and SDK skills (read-only, no game needed): the project scaffold (
get_host_scaffold), ready games and systems such as store, quests, inventory, leaderboard and multiplayer (list_modules,search_modules,get_module), exact SDK package versions (get_manifest) and how-to skills for the SDK (list_skills,get_skill).Video studio catalog (read-only, no game needed): the formats of short videos and everything a video can name (
list_video_formats,get_video_format), the library of ready characters, scenes and music (search_assets) and complete example videos (list_video_templates).Write videos for the video studio (paid with credits):
plan_videoturns an idea into a ready video by the studio's AI director,generate_assetmakes a character, scene, prop or music for it and puts it in its place. The answer is the video package ({ spec, assets }) and a link that opens it in the app's editor; the MP4 is made on the player's device.publish_assetputs the assets into the app's Workshop as its official content.
Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations; create_title
also says idempotentHint: false (every successful call is another game).
How sign-in works
Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list
need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick
which games the assistant may use and what it may do in each (read config, write config, generate assets,
upload builds…), and whether it may create new games. The client then repeats the call. You can revoke access at any time in Connected apps on
platform.idosgames.com.
Connect
Claude (claude.ai, Desktop, mobile): Settings → Connectors → Add custom connector →
https://site.idosgames.com/api/v2/mcp.
Claude Code
claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcpChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → Create, URL
https://site.idosgames.com/api/v2/mcp, authentication OAuth.
Codex CLI
codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcpGemini CLI
gemini mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcpCursor (.cursor/mcp.json), Windsurf (~/.codeium/windsurf/mcp_config.json, key serverUrl),
VS Code (.vscode/mcp.json): see Both servers in one config.
Related MCP server: GameDev-MCP-Server
iDos Games SDK (local)
Serves the iDos Games Module & Skills Registry to coding agents:
Tool | Purpose |
| Catalog of composable game modules (games and systems: store, quests, inventory, leaderboard…) |
| One module's full source and install instructions |
| The base every new project starts from (sign-in, lobby, config) |
| Runtime |
| How to code against |
| Find a ready module by the feature you need |
| Check a video-studio asset or video package with the studio's own code; with |
All tools are read-only and return content. The agent writes the files into its own project. The registry is bundled in the package, so it also works offline.
claude mcp add idosgames-sdk -- npx -y @idosgames/mcpnpm: @idosgames/mcp.
Both servers in one config
Cursor, .cursor/mcp.json:
{
"mcpServers": {
"idosgames": { "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}VS Code, .vscode/mcp.json:
{
"servers": {
"idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "type": "stdio", "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}Windsurf, ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"idosgames": { "serverUrl": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}Claude Code, .mcp.json:
{
"mcpServers": {
"idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
"idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
}
}Example prompts
"Create a new idle RPG called Moon Farm and give it three currencies."
"Show the virtual currencies and store items configured for my game."
"Add a daily quest that rewards 100 gold for winning 3 matches."
"Generate a 512×512 icon for a fire sword and add it to the item catalog."
"Start a new idle RPG project with a store and daily quests." (SDK server)
"Build the game and upload it as a test version." (both servers)
"What tasks are assigned to me on my board?"
Links
Documentation: idosgames.com/mcp
Support: idosgames.com/mcp#support, help@idos.games
Privacy policy: idosgames.com/privacy
Terms: idosgames.com/terms
License
The SDK server (@idosgames/mcp) is MIT-licensed; see LICENSE. The hosted iDos Games server is a
service covered by the iDos Games terms.
This server cannot be deployed
Maintenance
Related MCP Connectors
Marketplace and infrastructure for MCP servers and skills: deploy, host, monetize, analytics.
Hosted MCP server for live public-data APIs and Skills for AI agents.
MCP server for Boson Protocol — on-chain agentic commerce for physical & digital goods.
MCP server for the Z1N Protocol - on-chain identity for AI agents on Polygon
Related MCP Servers
- AlicenseNot gradedqualityFmaintenanceA game development MCP server with 950+ curated docs across 29 engines and 5 power tools for scaffolding, debugging, design, and scope tracking. It connects to any AI supporting the Model Context Protocol.4MIT
- AlicenseNot gradedqualityAmaintenanceOpen-source, engine-agnostic MCP server shared by Unity-MCP, Godot-MCP, and Unreal-MCP. Additionally you can use AI Game Dev app (https://ai-game.dev) to generate images, video, audio, 3D, rig, animation and much more.18Apache 2.0
- AlicenseNot gradedqualityAmaintenanceAI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.48MIT
- AlicenseAqualityBmaintenanceLicense-aware game development resource discovery MCP server. Helps AI coding agents find reusable game assets with commercial-use filtering, license classification, and attribution generation.91MIT