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README.md
# Minecraft MCP Server

> ⚠️ **CLAUDE DESKTOP DUAL LAUNCH WARNING**: Claude Desktop may sometimes launch MCP servers twice ([known issue](https://github.com/modelcontextprotocol/servers/issues/812)), which can lead to incorrect behavior of this MCP server. If you experience issues, restart Claude Desktop application to fix the problem. Alternatively, consider using other MCP clients.

https://github.com/user-attachments/assets/6f17f329-3991-4bc7-badd-7cde9aacb92f

A Minecraft bot powered by large language models and [Mineflayer API](https://github.com/PrismarineJS/mineflayer). This bot uses the [Model Context Protocol](https://github.com/modelcontextprotocol) (MCP) to enable Claude and other supported models to control a Minecraft character.

<a href="https://glama.ai/mcp/servers/@yuniko-software/minecraft-mcp-server">
  <img width="380" height="200" src="https://glama.ai/mcp/servers/@yuniko-software/minecraft-mcp-server/badge" alt="mcp-minecraft MCP server" />
</a>

## Prerequisites

- Git
- Node.js
- A running Minecraft game (the setup below was tested with Minecraft 1.21.8 Java Edition included in Microsoft Game Pass)
- An MCP-compatible client. Claude Desktop will be used as an example, but other MCP clients are also supported

## Getting started

This bot is designed to be used with Claude Desktop through the Model Context Protocol (MCP).

### Run Minecraft

Create a singleplayer world and open it to LAN (`ESC -> Open to LAN`). Bot will try to connect using port `25565` and hostname `localhost`. These parameters could be configured in `claude_desktop_config.json` on a next step. 

### MCP Configuration

Make sure that [Claude Desktop](https://claude.ai/download) is installed. Open `File -> Settings -> Developer -> Edit Config`. It should open installation directory. Find file with a name `claude_desktop_config.json` and insert the following code:

```json
{
  "mcpServers": {
    "minecraft": {
      "command": "npx",
      "args": [
        "-y",
        "github:yuniko-software/minecraft-mcp-server",
        "--host",
        "localhost",
        "--port",
        "25565",
        "--username",
        "ClaudeBot"
      ]
    }
  }
}
```

Double-check that right `--port` and `--host` parameters were used. Make sure to completely reboot the Claude Desktop application (should be closed in OS tray). 

## Running

Make sure Minecraft game is running and the world is opened to LAN. Then start Claude Desktop application and the bot should join the game. 

It could take some time for Claude Desktop to boot the MCP server. The marker that the server has booted successfully:

![image](https://github.com/user-attachments/assets/39211d34-c3b3-46d6-bc80-353fd4fba690)

You can give bot any commands through any active Claude Desktop chat. You can also upload images of buildings and ask bot to build them 😁

Don't forget to mention that bot should do something in Minecraft in your prompt. Because saying this is a trigger to run MCP server. It will ask for your permissions.

Using Claude 4.0 Sonnet could give you some interesting results. The bot-agent would be really smart 🫡

Example usage: [shared Claude chat](https://claude.ai/share/535d5f69-f102-4cdb-9801-f74ea5709c0b)

## Available Commands

The authoritative tool list (names, descriptions, parameters) is whatever your MCP client shows after connecting; tools are registered in `src/bot.ts` (see the `register*Tools` functions). Rough map:

- **Observation**: `look-around` (one-call snapshot: position, health, inventory, adjacent blocks, entities), `show-adjacent-blocks`, `get-position`, `get-status`, `get-nearby-block-types`, `find-blocks-by-type`, `get-block-info`/`get-blocks-info`
- **Movement**: `move-horizontally`, stairs up/down (`move-horizontally-and-up/down-using-steps`), `dig-directly-down`, `move-up-by-pillaring`, `swim-horizontally`, `jump-over-obstacle`, `center-in-block`
- **Mining/building**: `dig-adjacent-blocks`, `place-block`. Mining tools take an `allowMiningOf` tool-to-blocks map — an explicit allowlist so the bot never mines something you didn't intend
- **Crafting/smelting**: `craft-item`, `smelt-item` (loads the furnace and returns; smelting continues in game time), `furnace-check` (progress + collect output)
- **Containers**: `chest-peek`, `chest-deposit`, `chest-withdraw`
- **Inventory/items**: `list-inventory`, `find-item`, `equip-item`, `drop-item`, `eat-food`, `activate-item`
- **Entities**: `find-entity`, `attack-entity`, `entity-interact`, `entity-mount`/`entity-dismount`, `villager-open`/`villager-trade`
- **Communication**: `send-chat`, `read-chat`, `player-whisper`
- **Misc**: `bed-sleep`/`bed-wake`, `fish`, `block-activate`, `sign-update`, `detect-gamemode`

## Viewing Logs

The bot writes detailed logs to `logs/minecraft.log` in JSON format. This includes bot state changes, game events, and debug information.

### View all logs
```bash
cat logs/minecraft.log
```

### Filter by log level
```bash
# View only errors
grep '"level":"error"' logs/minecraft.log

# View warnings (including bot state changes like oxygen/health drops)
grep '"level":"warn"' logs/minecraft.log

# View info messages
grep '"level":"info"' logs/minecraft.log
```

### Filter by event type (using jq)
```bash
# Install jq if needed: brew install jq (macOS) or apt-get install jq (Linux)

# View game events (chat, deaths, spawns)
jq 'select(.type=="game_event")' logs/minecraft.log

# View bot state changes (oxygen, health, durability)
jq 'select(.type=="bot_state")' logs/minecraft.log

# View tool calls
jq 'select(.type=="tool_call")' logs/minecraft.log

# View only errors with full details
jq 'select(.level=="error")' logs/minecraft.log
```

## Development Setup

```bash
git clone https://github.com/hibukki/minecraft-mcp-server.git
cd minecraft-mcp-server
pnpm install
pnpm run build
pnpm test
pnpm run lint
```

## Contributing

This application was made in just two days, and the code is really simple and straightforward. All refactoring commits, functional and test contributions, issues and discussion are greatly appreciated!

Feel free to submit pull requests or open issues for improvements. Some areas that could use enhancement:

- Additional documentation
- More robust error handling
- Tests for different components
- New functionality and commands

To get started with contributing, please see [CONTRIBUTING.md](CONTRIBUTING.md).

TDQS

B3.2/5.0

Scored across 53 tools

Disambiguation3/5

While many tools are clearly distinct, there are overlapping concepts such as 'look-around' which duplicates 'get-status' and 'show-adjacent-blocks', and multiple movement/breaking tools with similar functions. However, descriptions are detailed enough to differentiate primary use cases.

Naming Consistency5/5

All tool names follow a consistent lowercase verb-noun pattern, with hyphens separating words. Compound names like 'move-horizontally-by-mining' and 'toggle-swim-up-jump-up' are still readable and maintain the convention.

Tool Count1/5

With 53 tools, the server is far beyond the typical well-scoped range. Even for a complex game like Minecraft, this is an extreme number and appears to be a collection of every possible action rather than a curated set.

Completeness5/5

The tool set covers a broad range of Minecraft mechanics: movement, mining, building, chests, entities, villagers, trading, sleeping, fishing, elytra, chat, and status. There are no obvious missing major operations for typical gameplay.

Maintenance

ActivityStale
ResponsivenessUnresponsive