FlorrVLM-Agent
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TDQS
Scored across 16 tools
Most tools target distinct resource+action pairs, and several descriptions proactively cross-reference each other (e.g. game_action says to use switch_set instead, kb_write points to kb_append). However, reset_predictor and clean_cache(target=predict) both clear prediction history, and query_boss_history overlaps with kb_search for boss/habit lookups, so a couple of pairs could still be confused.
All names use snake_case consistently, and the knowledge-base tools share a clear 'kb_' prefix group. The verb/noun ordering is mixed, though (kb_list/kb_write = noun_verb vs reset_predictor/switch_set/clean_cache = verb_noun, and perceive_game/game_action are noun phrases), a minor deviation from a single predictable pattern.
16 tools is slightly above the comfortable 3-15 band but justified because the server spans several subsystems (KB lifecycle, perception, prediction, action, cache, guide). Each tool earns a place; no redundant or filler tools are present.
The surface covers the full game loop (perceive -> predict -> act) plus a near-complete KB lifecycle (list/search/write/append/export/import) and supporting utilities (AFK, cache, tactic, boss history, guide). Minor gaps remain, notably no KB delete/remove operation and boss history being read-only, but agents can work around these via overwrite and kb_append.