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game_flow

Show the turn sequence for a Warhammer game mode, or highlight the current phase and what comes next.

Instructions

Show the full turn sequence for a game mode, or highlight the current phase and what comes next.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
current_phaseNoName of the phase you're currently in (e.g. 'Shooting', 'Command'). If omitted, shows the full turn sequence overview.
game_modeNoGame mode (default: 40k). Use kill_team for Kill Team phases.40k
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, description carries full burden. It discloses conditional behavior based on current_phase parameter, but does not mention error handling, rate limits, or if any system state is affected. Adequate but lacks depth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence succinctly covers both use cases without unnecessary words. Efficient and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 2 optional params, no output schema, and no annotations, the description is fairly complete. Clearly explains the two modes of operation. Could mention the return format or edge cases like invalid phase, but overall sufficient.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters. Description adds meaningful context: explains that omitting current_phase shows full sequence, and notes default for game_mode. Adds value beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool shows turn sequences or current phase, with specific verb 'Show' and resource 'turn sequence'. Distinct from sibling tools like lookup_phase that focus on individual phase details.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this vs alternatives (e.g., lookup_phase). The description implies usage for overview or current phase, but does not mention when not to use or provide comparative context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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