A Model Context Protocol server that enables AI assistants to interact with the Godot game engine, allowing them to launch the editor, run projects, capture debug output, and control project execution.
Offline static correctness MCP server for Godot 4.x GDScript projects that lints code, looks up API symbols, and validates scenes/resources, all without a running editor.
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Creative Commons Attribution Non Commercial No Derivatives 4.0 International
Zero-sidecar MCP server embedded directly in the Godot 4 editor as a GDScript EditorPlugin — no Node or Python sidecar. Reflection-driven tools over any engine class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert).