Enables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.
Enables generating, rigging, animating, and converting 3D models via Tripo AI API, with direct integration for Godot game engine through natural language.
Wraps the Meshy AI API to enable generative 3D tools via Model Context Protocol, allowing creation of 3D models, textures, animations, and more from text or images.