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svg-mcp

πŸ“– Rendered documentation: docs.georgeharker.com/svg-mcp β€” with a gallery and cookbook.

A FastMCP server that exposes structured, hierarchical SVG authoring to an LLM β€” all primitives, gradients/patterns, paths, text-on-path, embedded raster, reusable styles β€” built around an inkex-backed document model the AI can navigate, query, and manipulate as groups, layers, transforms, and masks, with a fast construct β†’ render β†’ see β†’ iterate loop.

The logo above was authored entirely through these tools β€” see Usage.

See DESIGN.md for the full architecture and the INKEX_PRIMITIVES.md catalog for the inkex β†’ tool mapping.

Quickstart

  1. Prerequisites β€” Python β‰₯ 3.12 and uv. Every path below runs svg-mcp through uv β€” standalone and the Claude Code plugin β€” so install it first if you don't have it:

    curl -LsSf https://astral.sh/uv/install.sh | sh   # macOS / Linux
    # alternatives: brew install uv  Β·  pipx install uv  Β·  winget install astral-sh.uv (Windows)

    Rendering happens in-process (the resvg engine ships as the resvg-py dependency), so there's no separate renderer to install. Optionally, install the resvg CLI for a small per-render speedup β€” used automatically when on PATH:

    brew install resvg          # OPTIONAL (macOS; or: cargo install resvg)

    Linux build headers. On macOS the install is pure wheels. On Linux, two dependencies β€” lxml and PyGObject (the latter pulled in by inkex) β€” sometimes have no matching wheel for a recent interpreter and are compiled from source by pip, which needs C headers. Install them up front (see System packages (Linux) for the full per-library mapping and other distros). On Debian 13 (trixie) / Ubuntu:

    sudo apt-get install build-essential python3-dev pkg-config \
        libxml2-dev libxslt1-dev libglib2.0-dev \
        libgirepository-2.0-dev gir1.2-girepository-2.0 libcairo2-dev
  2. Install.

    Recommended β€” no clone. Install svg-mcp into an environment you manage, so the entrypoint is stable and launches fast (no per-invocation dependency resolution):

    uv tool install svg-mcp                                   # isolated tool; `svg-mcp` on PATH
    # into your own venv instead:  uv pip install svg-mcp      # (with that venv active)
    # track main (pre-release):    uv tool install "git+https://github.com/georgeharker/svg-mcp"

    β†’ entrypoint: svg-mcp (absolute: which svg-mcp, usually ~/.local/bin/svg-mcp), or /path/to/your/venv/bin/svg-mcp for the uv pip install case.

    πŸ’‘ Avoid uvx svg-mcp as the MCP server command: uvx re-resolves dependencies on every launch β€” needless latency for a long-lived server. Install once (above) and point your client at the resulting entrypoint.

    Pick one of two install layouts β€” this choice decides the path you point Claude at:

    a) Project-local venv (self-contained). Creates ./.venv inside the repo and installs svg-mcp editable into it β€” nothing touches your other environments:

    uv sync                             # β†’ ./.venv with svg-mcp + deps (from pyproject/uv.lock)
    # equivalently, without uv.lock:  uv venv && uv pip install -e .

    β†’ entrypoint: ./.venv/bin/svg-mcp (absolute: $(pwd)/.venv/bin/svg-mcp).

    b) Into your own existing venv. Activate the venv you want first, then install editable:

    source /path/to/your/venv/bin/activate      # or otherwise have VIRTUAL_ENV set
    uv pip install -e .                          # or: pip install -e .

    β†’ entrypoint: /path/to/your/venv/bin/svg-mcp.

    ⚠️ uv sync always targets the project's ./.venv, but uv pip install / pip install target whichever venv is currently active. If you already have one active, svg-mcp and its dependencies (fastmcp, inkex, fontTools, numpy, Pillow, …) get installed into it. Use option (a) β€” or an explicit fresh venv β€” unless you deliberately want it in an existing environment.

  3. Connect a client. svg-mcp is a standard stdio MCP server β€” point your client at the absolute entrypoint from step 2 (Claude can't resolve PATH). Which Claude surface you use decides what you get: the inline PNG render works everywhere, but the interactive show_widget widget (zoom Β· pan Β· backdrop Β· save) only renders on a chat surface β€” not in Claude Code.

    Surface

    Wire it up

    inline PNG

    interactive show_widget

    Claude Code (CLI Β· IDE Β· desktop app)

    plugin Β· claude mcp add Β· .mcp.json

    βœ…

    β€” (falls back to the PNG)

    Claude Desktop β€” chat

    claude_desktop_config.json

    βœ…

    βœ…

    claude.ai / remote

    HTTP transport + a connector

    βœ…

    βœ…

    In Claude Code, show_widget shows the same PNG; for an interactive view there, use start_preview β€” a loopback browser page.

    Claude Code β€” the plugin is easiest (no wiring). Or add the entrypoint explicitly, or commit a project-scoped .mcp.json:

    claude mcp add svg-mcp -- "$(which svg-mcp)"          # user scope
    { "mcpServers": { "svg-mcp": { "command": "/ABSOLUTE/PATH/TO/svg-mcp" } } }   // .mcp.json at repo root

    Claude Desktop (chat) β€” the surface that renders the interactive widget. Add svg-mcp to claude_desktop_config.json (create it if missing) using the absolute entrypoint:

    • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json

    • Windows: %APPDATA%\Claude\claude_desktop_config.json

    { "mcpServers": { "svg-mcp": { "command": "/ABSOLUTE/PATH/TO/svg-mcp" } } }

    Then fully quit Claude Desktop (⌘Q on macOS β€” not just the window) and reopen so it launches the server; confirm it under Settings β†’ Developer. In a chat, ask Claude to draw something and call show_widget β€” the render appears as an interactive card you can zoom, pan, re-backdrop, refresh (↻), and open in the full browser preview (β†—). To save a file, ask Claude to export_render / export_svg (a sandboxed widget can't trigger downloads). (Claude Desktop's "cowork"/agent mode is a Code-style surface and won't render the widget β€” use plain chat.)

    claude.ai / remote β€” run svg-mcp over HTTP and add it as a connector:

    svg-mcp --transport streamable-http --host 127.0.0.1 --port 7731   # serves MCP at /mcp

    claude.ai can't reach localhost, so expose it with a tunnel β€” e.g. cloudflared tunnel --url http://127.0.0.1:7731 β€” and add the resulting public https://…/mcp URL under Settings β†’ Connectors.

  4. Try it β€” ask Claude:

    Use svg-mcp to make a 320Γ—120 badge that says "hello" on a blue gradient, then show me the render.

    Claude creates a document, adds the shapes and text, and calls render_document to show you the image inline β€” then you iterate in plain language ("bigger text", "add a drop shadow", "outline the text to paths"). See Usage for the conventions and a worked example.

Related MCP server: PlotMCP Server

Status

The full inkex catalog is mapped through to 117 MCP tools (see INKEX_PRIMITIVES.md), with ruff/mypy clean and the test suite green.

  • Document model (inkex-backed, multi-document with an active-document default): shapes, paths (+ arc/star factories and path-data ops), text + tspan runs + text-on-path + flowed text, images (base64/file embed), groups (+ ungroup, z-order, duplicate, world-preserving reparent), layers (+ visible/locked/opacity), symbols/use, hyperlinks.

  • Text β†’ paths (text_to_path): pure-Python glyph outlining (fontTools) β€” flattens tspans, honors bold/italic/per-run fill, and walks text along a curve (<textPath>). list_fonts enumerates installed families; measure_text returns a run's width/height from font metrics so you can fit and center text without a render round-trip.

  • Variable-width strokes (add_variable_width_path): SVG has no native variable stroke-width, so swelling/tapering lines β€” calligraphy, engraving, brushes, tapered arrows β€” are expanded into a filled ribbon, with butt/round caps and optional cubic (Catmull-Rom) smoothing of both the path and the width.

  • Squircles & smoothed shapes β€” a parametric family with iOS/Figma corner smoothing, each add_/edit_ with a stored spec for re-editing: add_squircle (Apple's continuous-corner app icon β€” rounded rect whose edges ease into the corner arc with cubic BΓ©ziers; smoothness 0–1), add_rounded_polygon (the same idea generalized to N sides β€” soft-cornered triangle/pentagon/ hexagon/…), add_pill (stadium with fully rounded ends), and add_superellipse (the LamΓ© curve |x/rx|^n+|y/ry|^n=1 β€” one continuous edge-less curve the exponent morphs from diamond β†’ ellipse β†’ squircle β†’ rectangle).

  • Boolean ops (boolean β€” union/difference/intersection/exclusion): combine shapes with no new dependency, realized via native clip/mask/compound-path constructs (e.g. an even-width icon bezel is difference of an outer and inner squircle). Operands may be composite groups. Note: the result is a render-time construct, not a re-editable merged path β€” true geometry-level booleans await an engine (lib2geom).

  • Path offset (offset_path): parallel-curve / inset by a signed distance β€” concentric rings, even-width bezels, glow outlines, stroke-outlining. A squircle/pill/rounded-polygon is offset EXACTLY by regenerating its params (and stays a re-editable parametric shape); anything else uses an analytic cubic-BΓ©zier offset (adaptive Tiller-Hanson + round/miter/bevel joins) into a new path β€” approximate, no self-intersection trimming (a large inward offset can fold over itself).

  • Bulk constructors (add_rects/add_circles/add_lines/add_paths/ add_variable_width_paths): add many shapes in one call (one round-trip) β€” for procedural art, hatching/engraving fields, and data viz.

  • Import existing SVG (import_svg, inline or from a file) into a session document to render, inspect, or edit.

  • Reusable resources: named styles (CSS classes + @name paint refs), linear/radial/mesh gradients, patterns, markers, clip + mask, and filters (blur, drop-shadow, color-matrix/overlay, blend, morphology, component-transfer, turbulence, displacement, plus a raw filter-graph builder).

  • Composable effect stack β€” Photoshop-style layer effects that stack on one node (each apply_* appends; replace=true starts fresh), each bounded by a size/falloff so the interior fill stays intact: apply_drop_shadow, apply_inner_shadow, apply_outer_glow, apply_inner_glow, apply_outline, apply_bevel, apply_gloss (glassy sheen on the lit edge), apply_front_light (its inverse β€” lights the front body), apply_grain. get_filter describes the ordered stack and edit_filter tweaks one effect's params by index β€” round-tripping through the SVG (data-fx).

Architecture

Authored entirely through the svg-mcp tools and rendered via the server's resvg backend (docs/architecture.svg is the live serialized source).

Three layers: an interface & contract tier (the FastMCP server, pydantic input schemas, and per-session document stores), a document-operations tier (inkex-facing construction/edit, read-only introspection, and the document model), and a rendering & output tier (pure-Python typesetting, the render/export backends, and SVG serialization). See DESIGN.md for the full layering rationale.

Install as a Claude Code plugin

The repo doubles as a Claude Code plugin marketplace. The plugin runs the published release with uvx, behind one warm server shared by every session (via sharedserver) rather than a cold start per session. Your documents stay isolated regardless: svg-mcp partitions state per MCP session, so each chat gets its own document store exactly as separate processes did.

Prerequisites:

  • uv (for uvx) on PATH. If it's missing the plugin still loads, but the server won't start β€” a SessionStart hook reports this with an install link.

  • sharedserver on PATH (cargo install sharedserver) β€” it owns the warm server's lifecycle, refcounted so the process stops once the last session leaves. Missing it is likewise reported, not fatal.

  • Linux only: install the system packages (Linux) before the first launch, so lxml/PyGObject can build. macOS installs entirely from wheels.

/plugin marketplace add georgeharker/svg-mcp
/plugin install svg-mcp@svg-mcp

The first session pays a one-time resolve/build cost; later sessions attach to the warm server and start immediately.

If a combiner already serves svg-mcp

The plugin writes to your user-scope MCP config (claude mcp add|remove) rather than declaring a server in its manifest β€” that is what lets one plugin serve both deployments. If an aggregator such as mcp-companion already proxies svg-mcp, registering a second copy would mount every tool twice. Set the global switch once (e.g. in ~/.zshenv) and the plugin will not register:

export MCP_COMBINER=1                  # a combiner serves my MCPs
export MCP_COMBINER_SERVES_SVG_MCP=0   # …except svg-mcp β€” override, wins over the global

It is a machine-wide toggle, not per-session: it must be set before Claude Code starts, and the registry it drives is global. Both directions converge β€” setting it removes our entry, unsetting it re-adds β€” but a change lands in the next session.

Running a local checkout (development)

By default the plugin serves uvx svg-mcp@<plugin version> β€” the published release, pinned so the marketplace version and the served code agree. To serve your own working tree instead:

export SVG_MCP_DEV=~/Development/svg-mcp   # a checkout to run via `uv run --project`
export SVG_MCP_DEV=1                       # or: the plugin's own bundled copy

SVG_MCP_PORT (default 7731) moves both the registered URL and the server's bind port.

Install (manual / development)

pip install -e ".[dev]"

System packages (Linux)

macOS installs entirely from wheels β€” nothing extra. On Linux, pip falls back to building a couple of dependencies from source whenever no wheel matches your interpreter (common on Debian 13 β€œtrixie” and other recent/edge distros), and those builds need C headers and build tooling. Which library needs what:

Python dependency

Why

Debian/Ubuntu packages

(all C-extension builds)

compiler, headers, pkg-config

build-essential Β· python3-dev Β· pkg-config

lxml

the XML/XSLT C libs it binds

libxml2-dev Β· libxslt1-dev

PyGObject + pycairo (both pulled in by inkex on Linux)

GObject-introspection (girepository) and the cairo C lib (PyGObject depends on pycairo)

libgirepository-2.0-dev Β· gir1.2-girepository-2.0 Β· libcairo2-dev (drag in libglib2.0-dev)

pangocffi / pangocairocffi (cairo extra only)

the pango C lib (cairo is already covered above)

libpango1.0-dev Β· libffi-dev

Core install (everything except the optional cairo extra) on Debian/Ubuntu β€” verified on Debian 13 (trixie):

sudo apt-get install build-essential python3-dev pkg-config \
    libxml2-dev libxslt1-dev \
    libglib2.0-dev libgirepository-2.0-dev gir1.2-girepository-2.0 \
    libcairo2-dev

On trixie the GObject-introspection dev package is the new libgirepository-2.0-dev (it pulls in libglib2.0-dev); on older releases it is libgirepository1.0-dev. Likewise the XSLT headers are libxslt1-dev (the bare libxslt-dev name is only a virtual alias).

If you also install the cairo extra (pip install -e ".[cairo]"), add pango (cairo is already in the core set above):

sudo apt-get install libpango1.0-dev libffi-dev

Equivalents on other distros (same libraries, distro-specific names):

# Fedora / RHEL
sudo dnf install gcc python3-devel pkgconf-pkg-config \
    libxml2-devel libxslt-devel \
    gobject-introspection-devel glib2-devel cairo-devel \
    pango-devel libffi-devel                    # last line = cairo extra
# Arch
sudo pacman -S base-devel libxml2 libxslt gobject-introspection cairo \
    pango libffi                                # pango/libffi = cairo extra

If pip instead finds wheels for every dependency on your platform/interpreter, none of the above is needed β€” the build-from-source fallback is the only thing that pulls these in.

inkex (the SVG DOM)

Depends on the released PyPI inkex>=1.4.1. Note its API shape (verified against the install): inkex.colors is a flat module, and there is no Image.embed_image() β€” raster embedding is done manually (base64 data URI). All element classes plus bounding_box, composed_transform, specified_style, and Transform @ composition are present.

resvg (the default renderer)

resvg is a deterministic, cross-platform renderer with native text-on-path and broad filter support and no system libs. It renders in-process via the bundled resvg-py binding (same engine β€” verified pixel-identical to the CLI), so a bare install is self-contained with no external binary.

If the resvg CLI is on PATH it's used automatically instead β€” marginally faster, entirely optional:

brew install resvg          # OPTIONAL (macOS; or: cargo install resvg)

Override the CLI path with SVG_MCP_RESVG_BINARY=/path/to/resvg, or force a backend with SVG_MCP_RENDERER=resvg-py (in-process) / resvg-cli. Vector export (pdf/ps/eps) still needs the librsvg rsvg-convert binary; raster output never does.

Optional backends

  • cairo extra β€” secondary vector/raster backend (PDF/PS/SVG out) via cairocffi + pango; needs the cairo + pango system libs (macOS: Homebrew cairo + pango; Linux: see System packages (Linux)). Stub today.

  • Headless Inkscape β€” reference renderer + heavy ops, driven via --shell (no D-Bus on macOS). Stub today.

Configuration

All settings are env vars prefixed SVG_MCP_ (or a .env file):

Var

Default

Meaning

SVG_MCP_RENDERER

resvg

Render backend: resvg (CLI if present, else in-process) Β· resvg-py Β· resvg-cli Β· cairo Β· inkscape

SVG_MCP_RESVG_BINARY

auto

Path to the resvg CLI

SVG_MCP_INKSCAPE_BINARY

auto

Path to the Inkscape CLI

SVG_MCP_FEEDBACK_MAX_EDGE

unset

Optional long-edge cap (px); unset = raw image handed back directly as base64

SVG_MCP_DEFAULT_BACKGROUND

transparent

Default render background (CSS color)

SVG_MCP_RENDER_TIMEOUT_S

30

Per-render subprocess timeout

SVG_MCP_TRANSPORT

stdio

Server transport: stdio Β· http Β· streamable-http Β· sse

SVG_MCP_HOST / SVG_MCP_PORT

127.0.0.1 / 8000

Bind address for the http transports

SVG_MCP_PREVIEW

unset

Auto-start the live preview web server on boot (1/true)

SVG_MCP_PREVIEW_HOST / SVG_MCP_PREVIEW_PORT

127.0.0.1 / 8808

Bind address for the live preview

Transport, host, and port can also be set with CLI flags (which take precedence over the env vars): svg-mcp --transport streamable-http --host 127.0.0.1 --port 7731.

Develop

pytest          # tests (resvg smoke test auto-skips if the binary is absent)
ruff check .    # lint
mypy src        # types (no Any / object β€” precise types only)

Run

svg-mcp                                          # FastMCP server over stdio (default)
svg-mcp --transport streamable-http --port 7731  # or streamable HTTP at 127.0.0.1:7731/mcp
# env vars work too: SVG_MCP_TRANSPORT=http SVG_MCP_PORT=7731 svg-mcp

A long-running HTTP server is handy for a shared/persistent endpoint a bridge can connect to (the server runs as a single process; each client connection gets its own isolated documents).

Live preview

Rendering each step back into the chat costs tokens and, in a terminal, the model sees the image but you don't. The live preview solves both: a tiny loopback web page that mirrors the active document and auto-refreshes on every edit over Server-Sent Events β€” so you watch the drawing build in a browser while the model keeps working, with no render bytes spent on the conversation.

  • Start it: ask the model to "show me" (or "open a preview") and it calls the start_preview tool, then hands you the URL. Or set SVG_MCP_PREVIEW=1 to auto-start on boot.

  • Watch it: open the URL once and leave it β€” it repaints on each change. Toggle PNG (faithful resvg output) vs SVG (crisp vector), zoom, drag to pan, and Save the current frame as PNG/SVG/WebP/JPEG/PDF straight from the page.

  • Per-chat: the URL carries a session token (/<token>/), so each chat gets its own isolated preview even though they share one server and port β€” one chat's edits never appear in another's.

The page just mirrors the read-only svg:// resources: GET /<token>/active/render is the same render as the svg://{id}/render resource, refreshed by the same change signal.

Inline widget (show_widget)

show_widget is the in-chat companion to the live preview: instead of a browser page, it renders the active document inside the conversation as an interactive card β€” zoom, pan, backdrop, refresh, and a jump to the full browser preview β€” on Claude surfaces that render MCP-Apps widgets (Claude Desktop chat, claude.ai). The rendered PNG also rides in the tool result, so on surfaces that don't render widgets (Claude Code, and the model's own render-and-see loop) you still get the image inline β€” nothing is lost. To save a file, ask the model to export_render / export_svg (a sandboxed widget can't trigger a browser download).

Reach for show_widget when you want a quick look in the chat with no browser, and for start_preview when you want the always-on, auto-refreshing browser view (which works on every surface). The widget is self-contained β€” the ext-apps runtime is vendored inline (scripts/vendor_ext_apps.py regenerates it), so it needs no server and no network.

Experiment with an LLM

Quickest sanity check (no LLM): render a sample poster to PNG.

.venv/bin/python scripts/demo.py            # writes demo_output.png

Claude Code β€” install it as a plugin, or add the server explicitly:

claude mcp add svg-mcp -- /Users/geohar/Development/svg-mcp/.venv/bin/svg-mcp

Claude Desktop β€” add to claude_desktop_config.json:

{
  "mcpServers": {
    "svg-mcp": { "command": "/Users/geohar/Development/svg-mcp/.venv/bin/svg-mcp" }
  }
}

MCP Inspector β€” interactively call tools and view rendered images in a browser:

uv run fastmcp dev src/svg_mcp/server.py:mcp

The model's loop is: create_document β†’ add nodes / resources β†’ render_document to see the result inline β†’ iterate β†’ export_svg. The server's instructions describe the full workflow and conventions; each tool carries its own description.

Usage

The tools are called by an LLM over MCP. The core loop is create β†’ build β†’ render-and-see β†’ iterate β†’ export. A minimal session (arguments shown as the JSON each tool receives):

create_document(width=320, height=120)                 # β†’ {document_id:"doc1", active:true}

# define a reusable gradient, then paint with it by name (@name) or url(#id)
define_linear_gradient(x1=0, y1=0, x2=1, y2=0,
    stops=[{offset:0, color:"#7dd3fc"}, {offset:1, color:"#1e3a8a"}], name="brand")
add_rect(x=0, y=0, width=320, height=120, rx=16, style={fill:"@brand"})

add_text(x=160, y=72, content="svg-mcp", name="title",
    style={font_family:"Helvetica", font_size:"40px", font_weight:"bold",
           text_anchor:"middle", fill:"#ffffff"})
apply_drop_shadow(target="title", dx=0, dy=2, blur=3, color="#000", opacity=0.4)

render_document(scale=2)        # returns the rendered PNG inline β€” look, then adjust
export_svg()                    # final SVG source string

Conventions

  • Active document. create_document returns a document_id and makes it active; you may omit document_id on later calls to target it. Pass it explicitly to switch, or use set_active_document. Call current_context() to re-anchor (active id, open docs, outline).

  • Targets by id or name. Every target/parent/content arg takes a node's returned id or the friendly name you gave it. Name things you'll revisit; reason via find(name=…) and outline. Names should be unique β€” a name matching several nodes is rejected (no silent guess); disambiguate with a hierarchy path ancestor/name (each segment an id or name) or the id. Each chat/connection has its own isolated set of documents (current_context reports the session_id).

  • Stacking. Later siblings paint on top. Restack relative to a sibling with reparent(target, above=<node>) / below=<node> instead of counting child indices.

  • Coordinates. User units, origin top-left, y increases downward.

  • Style. A structured object β€” fill, stroke, stroke_width, opacity, plus typography (font_family, font_size, font_weight, font_style, text_anchor). Colors accept hex / rgb() / CSS names / none, or a paint reference url(#id) / @name to a defined gradient or pattern.

  • Resources follow create β†’ define β†’ reference/apply: define_* returns an id you use as a fill (url(#id)/@name) or attach via apply_* (clip/mask/marker/filter). Clip/mask/ symbol/pattern definitions move the listed content nodes into the resource, so build those shapes first. list_resources() shows what's defined.

  • Transforms compose: translate_node, rotate_node (optional center), scale_node (optional anchor), skew_node, or apply_transform("rotate(45 100 100)").

  • Text. add_text + add_text_run for multi-line/styled spans; add_text_on_path to flow along a path. Judge text size with render_document (geometry queries are empty for live text). text_to_path outlines text to glyph paths β€” font-independent, flattens tspans, and walks <textPath> along its curve; list_fonts lists installable families.

Resources

Open documents are also exposed as readable MCP resources, so a host can surface live state: svg://documents (index + which is active), svg://{id}/svg (source), svg://{id}/render (PNG). Mutations emit resources/updated notifications.

The header logo (logo.svg) was built with these tools — <mcp>svg</mcp> as a blue gradient wordmark, an orange→white starfield clipped into the glyphs, the inner svg word under a translucent white veil (so the <mcp> tags read as starry space and svg as frosted white), all under one drop shadow — then text_to_path outlined the glyphs so the final file is font-independent. scripts/demo.py shows a smaller end-to-end build you can run directly.

License

GPL-2.0-or-later. svg-mcp's document model is built on inkex (the Inkscape extensions library), which is GPL-2.0-or-later β€” a strong copyleft license that extends to works that import it. svg-mcp is therefore licensed under the GNU General Public License v2 or later; see LICENSE.

A
license - permissive license
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quality - not tested
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