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    TDQS

    A4.2/5.0

    Scored across 23 tools

    Disambiguation5/5

    Each tool targets a distinct resource and action (e.g., delete_custom_event vs delete_scene, create_actor vs create_trigger). Descriptions clearly differentiate overlapping operations like read_script vs patch_script, and list_scenes vs read_scene. No two tools serve the same purpose.

    Naming Consistency5/5

    All tools follow a consistent verb_noun pattern in snake_case (e.g., list_scenes, create_variable, delete_actor). Verbs like list, read, create, delete, set, build, run, generate, convert are used predictably without mixing styles.

    Tool Count5/5

    23 tools cover a comprehensive range of operations for GB Studio development (scenes, actors, triggers, variables, scripts, sprites, build/run). This count is well-scoped for the toolkit's purpose—neither too few to be incomplete nor too many to be unwieldy.

    Completeness4/5

    The toolkit covers CRUD for scenes, actors, triggers, variables, custom events, and scripts, plus building, emulation, and sprite generation. Minor gaps include lack of dedicated list tools for variables and custom events (though scoped via read_scene and inference), and no direct background/palette management despite backgroundId references.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues