Skip to main content
Glama
fritzprix

Rubik's Cube MCP Server

by fritzprix

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
startCubeC

Initialize a new Rubik's Cube game session

joinGameC

Join an existing Rubik's Cube game session

manipulateCubeC

Execute a move on the Rubik's Cube

finishC

Complete the Rubik's Cube game session

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.3/5.0

Scored across 4 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: startCube initializes a game, joinGame connects to an existing one, manipulateCube performs moves, and finish ends the session. The actions are mutually exclusive and well-defined for the Rubik's Cube domain.

Naming Consistency3/5

The naming is mixed with inconsistent patterns: startCube and joinGame use verbNoun format, manipulateCube uses verbNoun but with a different structure, and finish is a standalone verb. While readable, the lack of a uniform convention (e.g., snake_case or consistent verb placement) reduces predictability.

Tool Count5/5

With 4 tools, this is well-scoped for a Rubik's Cube game server, covering essential actions: start, join, manipulate, and finish. Each tool earns its place without bloat, aligning with typical game lifecycle management.

Completeness4/5

The toolset covers core game operations (initialize, join, execute moves, end), but minor gaps exist, such as lacking tools for querying game state (e.g., get_cube_state) or listing active games. Agents can work around this by inferring state from context, but it's not fully comprehensive.

Maintenance

ActivityInactive
ResponsivenessNo issues