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Rubik's Cube MCP Server

by fritzprix

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    TDQS

    B3.3/5.0

    Scored across 4 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: startCube initializes a game, joinGame connects to an existing one, manipulateCube performs moves, and finish ends the session. The actions are mutually exclusive and well-defined for the Rubik's Cube domain.

    Naming Consistency3/5

    The naming is mixed with inconsistent patterns: startCube and joinGame use verbNoun format, manipulateCube uses verbNoun but with a different structure, and finish is a standalone verb. While readable, the lack of a uniform convention (e.g., snake_case or consistent verb placement) reduces predictability.

    Tool Count5/5

    With 4 tools, this is well-scoped for a Rubik's Cube game server, covering essential actions: start, join, manipulate, and finish. Each tool earns its place without bloat, aligning with typical game lifecycle management.

    Completeness4/5

    The toolset covers core game operations (initialize, join, execute moves, end), but minor gaps exist, such as lacking tools for querying game state (e.g., get_cube_state) or listing active games. Agents can work around this by inferring state from context, but it's not fully comprehensive.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues