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forge_thumbnail

Create pixel art game thumbnails that visually match your actual sprites by referencing game assets. Ideal for store listings, game cards, and preview images.

Instructions

Generate a pixel art game thumbnail/screenshot. Use reference images to match the visual style of actual in-game sprites. Best for store listings, game cards, and preview images.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modelNoModel alias or full ID. Aliases: 25, nano-banana, banana, banana-2, nano-banana-2, gemini-flash, flash, gemini-pro, pro, gemini-25, gemini-flash-25 (default: nano-banana)
styleNoVisual style preset (default: clean)
aspectNoAspect ratio (default: 4:3)
outputPathYesOutput file path (e.g. "public/assets/games/invaders/thumbnail.png")
referencesNoPaths to actual game sprite PNGs — STRONGLY RECOMMENDED. The thumbnail will visually match these assets so the preview looks like the real game. Pass the main character, enemies, and key objects.
descriptionYesScene description (e.g. "space shooter, cyan spaceship vs rows of colorful aliens, dark space")
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It adds behavioral context by mentioning reference images for style matching, but it does not disclose side effects like file overwriting, external model invocation, or failure behavior. This is adequate but not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the main action, and every sentence provides value. There is no fluff or repetition of schema details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (6 params, no output schema), the description covers purpose, use cases, and the key reference-image behavior. It could be more explicit about what happens after generation, but the outputPath parameter implies the output. Overall, it is reasonably complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description does not need to explain parameters. It does reinforce the importance of references ('Use reference images to match the visual style'), but this is also already in the schema's references parameter description. Thus the description adds little beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: 'Generate a pixel art game thumbnail/screenshot.' It uses a specific verb and resource, and differentiates from sibling tools by focusing on thumbnails for store listings, game cards, and preview images.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear usage context with 'Best for store listings, game cards, and preview images' and instructs to 'Use reference images to match the visual style of actual in-game sprites.' It doesn't explicitly exclude other tools, but the unique purpose is implied through the thumbnail focus.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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