NPC Management
manage_npcCreate, update, remove, list, or read non-player characters in the active Novel. Mutations persist and are audited; undo the last change with manage_history.
Instructions
Manage non-player characters in the active Novel. Mutating actions persist to the Novel and are audited; read-only actions do not mutate state. Revert the most recent mutation with manage_history (action: undo). Use when: introducing, revising, removing, listing, or reading NPCs. Do NOT use when: managing player characters — use manage_character (action: create/import/sheet).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mind | No | Optional GM-only NPC mind (create/update). | |
| name | No | NPC name (create). | |
| goals | No | Optional goals. | |
| action | Yes | create, update, remove, list, or get. | |
| npc_id | No | NPC identifier (update/remove/get). | |
| location | No | Optional location. | |
| description | No | Optional description. | |
| disposition | No | Optional disposition. | |
| ruleset_reference | No | Optional ruleset stat-block reference (create). |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | No | Human-readable text envelope mirroring the structured result (REQ-001, REQ-548a). | |
| status | Yes | Machine-readable result status: OK, NEED_INPUT, WARNING, PARTIAL, or an error category (REQ-002, REQ-548c). |