Godot MCP Bridge
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot MCP Bridgeadd a player node to the current scene"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP Bridge
Custom MCP server that lets an MCP client (VS Code, Claude, Cursor, etc.) call commands in a Godot project through a local WebSocket bridge.
Stack
TypeScript MCP server over stdio
@modelcontextprotocol/sdk(official TypeScript SDK)wsfor the Godot bridge connection
Current parity status
Tool-surface compatibility: 163 tools are registered with names aligned to Godot MCP Pro categories.
Runtime behavior: core tool set is implemented in the included Godot bridge script.
Remaining tools: routed and recognized, but will return structured "not implemented" errors until handler logic is added.
This means command names are already compatible, but full behavioral parity is still in progress.
Quick setup (recommended)
Clone this repository inside your Godot project folder.
Run:
npm install
npm run runnpm run run will automatically:
Build the MCP server (
dist/index.js)Detect
project.godotin parent folders (orGODOT_PROJECT_PATH)Sync bridge script to
addons/godot_mcp_server/mcp_bridge.gdEnsure
[autoload]entry (McpBridge) inproject.godotCreate/update
.mcp.jsonentrygodot-mcp-server-localCreate/update agent context files (
AGENTS.md,CLAUDE.md,.github/copilot-instructions.md)Create/update
.cursorignoreto reduce unnecessary scanning on this MCP server folder
Manual setup
npm install
npm run buildRun
npm run setup
npm run startFor development:
npm run devGodot setup
If you use npm run run or npm start, Godot setup is automatic.
Manual fallback:
Copy
godot/autoload/mcp_bridge.gdinto your Godot project.Add it as an AutoLoad singleton in Godot (
Project > Project Settings > AutoLoad).Keep port at
6505unless you customize both sides.Open the project so the bridge starts and listens on WebSocket.
MCP config
The workspace includes .vscode/mcp.json configured to run:
command:
nodeargs:
dist/index.js
Build before using the MCP config:
npm run buildHow to use from MCP client
Run
npm run build.Start MCP client with this server (
dist/index.js).Call
godot_connect.Call tool(s), for example:
get_project_infoget_scene_treesearch_filesadd_nodeupdate_property
If a tool is not implemented yet on the Godot side, you will get a structured error with suggestion.
Core control tools
godot_connect: connects to the WebSocket bridgegodot_status: returns connection detailsgodot_command: sends{ command, payload }to Godot and returns the resultgodot_disconnect: disconnects the bridge
Implemented handlers in mcp_bridge.gd
Bridge and diagnostics:
ping,editor_info,get_project_info,get_output_log,clear_outputFiles and scripts:
get_filesystem_tree,search_files,list_scripts,read_script,create_script,edit_script,search_in_filesScene and nodes:
get_scene_tree,get_scene_file_content,create_scene,delete_scene,save_scene,add_node,delete_node,rename_node,move_node,duplicate_node,update_property,get_node_propertiesAliases for compatibility:
get_game_scene_tree,get_game_node_properties,set_game_node_property,set_game_node_properties,read_shader,edit_shader,open_scene
Compatibility catalog
The server registers 163 Pro-style tool names across categories:
Project
Scene
Node
Script
Editor
Input
Runtime
Animation
TileMap
Theme/UI
Profiling
Batch/Refactor
Shader
Export
Resource
Physics
3D Scene
Particles
Navigation
Audio
AnimationTree
State Machine
Blend Tree
Analysis
Testing/QA
Godot bridge protocol (JSON-RPC style)
The server connects to ws://127.0.0.1:6505 by default and supports local port scan 6505-6509 unless disabled.
Request shape sent to Godot:
{
"jsonrpc": "2.0",
"id": 1,
"method": "get_project_info",
"params": {}
}Response shape expected from Godot:
{
"jsonrpc": "2.0",
"id": 1,
"result": {
"ok": true
}
}Or an error:
{
"jsonrpc": "2.0",
"id": 1,
"error": {
"code": -32601,
"message": "Tool not implemented",
"data": {
"suggestion": "Use implemented core tools first"
}
}
}Override bridge URL with environment variable:
GODOT_WS_URL=ws://127.0.0.1:6505 npm run devReferences
MCP organization: https://github.com/modelcontextprotocol
TypeScript SDK: https://github.com/modelcontextprotocol/typescript-sdk
MCP docs: https://modelcontextprotocol.io/docs
Resources
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