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Glama
drewsungg

Pokemon Showdown MCP Server

by drewsungg

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
get_pokemonA

Look up a Pokemon by name. Returns base stats, types, abilities with descriptions, weight, and competitive tier.

get_moveC

Look up a move by name. Returns power, accuracy, type, category, priority, effects, and full description.

get_abilityC

Look up an ability by name. Returns full description of what the ability does in battle.

get_itemB

Look up a held item by name. Returns full description of what the item does in battle.

get_type_effectivenessB

Calculate type effectiveness multiplier for an attack against a Pokemon's types.

search_priority_movesB

Find all moves with priority (moves that go before normal moves). Useful for finding options when you need to outspeed an opponent.

search_pokemon_by_abilityC

Find all Pokemon that can have a specific ability.

list_dangerous_abilitiesC

List abilities that can significantly affect battle outcomes (immunities, damage reduction, status reflection, etc.)

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 8 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: get_ability, get_item, get_move, and get_pokemon retrieve specific data types, get_type_effectiveness calculates a multiplier, list_dangerous_abilities lists impactful abilities, and the two search tools find Pokemon by ability or priority moves. The descriptions reinforce unique functions, eliminating confusion.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern using snake_case: get_ability, get_item, get_move, get_pokemon, get_type_effectiveness, list_dangerous_abilities, search_pokemon_by_ability, and search_priority_moves. This predictability makes the set easy to navigate and understand at a glance.

Tool Count5/5

With 8 tools, the server is well-scoped for its purpose of providing Pokemon battle data and competitive insights. Each tool serves a distinct role in retrieving or analyzing information, avoiding bloat while covering key aspects like stats, abilities, moves, and strategic searches.

Completeness4/5

The toolset covers core competitive Pokemon needs: data retrieval for abilities, items, moves, and Pokemon, plus strategic tools for type effectiveness and searches. Minor gaps exist, such as no direct tool for team building or battle simulation, but agents can work around this with the provided tools for comprehensive analysis.

Maintenance

ActivityInactive
ResponsivenessNo issues