Pokemon Showdown MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_pokemonA | Look up a Pokemon by name. Returns base stats, types, abilities with descriptions, weight, and competitive tier. |
| get_moveC | Look up a move by name. Returns power, accuracy, type, category, priority, effects, and full description. |
| get_abilityC | Look up an ability by name. Returns full description of what the ability does in battle. |
| get_itemB | Look up a held item by name. Returns full description of what the item does in battle. |
| get_type_effectivenessB | Calculate type effectiveness multiplier for an attack against a Pokemon's types. |
| search_priority_movesB | Find all moves with priority (moves that go before normal moves). Useful for finding options when you need to outspeed an opponent. |
| search_pokemon_by_abilityC | Find all Pokemon that can have a specific ability. |
| list_dangerous_abilitiesC | List abilities that can significantly affect battle outcomes (immunities, damage reduction, status reflection, etc.) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 8 tools
Each tool has a clearly distinct purpose with no overlap: get_ability, get_item, get_move, and get_pokemon retrieve specific data types, get_type_effectiveness calculates a multiplier, list_dangerous_abilities lists impactful abilities, and the two search tools find Pokemon by ability or priority moves. The descriptions reinforce unique functions, eliminating confusion.
All tool names follow a consistent verb_noun pattern using snake_case: get_ability, get_item, get_move, get_pokemon, get_type_effectiveness, list_dangerous_abilities, search_pokemon_by_ability, and search_priority_moves. This predictability makes the set easy to navigate and understand at a glance.
With 8 tools, the server is well-scoped for its purpose of providing Pokemon battle data and competitive insights. Each tool serves a distinct role in retrieving or analyzing information, avoiding bloat while covering key aspects like stats, abilities, moves, and strategic searches.
The toolset covers core competitive Pokemon needs: data retrieval for abilities, items, moves, and Pokemon, plus strategic tools for type effectiveness and searches. Minor gaps exist, such as no direct tool for team building or battle simulation, but agents can work around this with the provided tools for comprehensive analysis.