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drewsungg

Pokemon Showdown MCP Server

by drewsungg

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    • F
      license
      C
      quality
      D
      maintenance
      Enables interaction with live Pokémon data through PokeAPI, providing comprehensive Pokémon information, battle calculations, moveset validation, and team analysis. Supports searching Pokémon and moves, calculating stats, checking type effectiveness, and analyzing team synergies with in-memory caching for improved performance.
      9
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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables querying Pokémon data from PokéAPI, including stats, types, abilities, evolution chains, and type matchups, via natural language or direct tool calls.
      163 npm
      MIT

    TDQS

    A3.6/5.0

    Scored across 8 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: get_ability, get_item, get_move, and get_pokemon retrieve specific data types, get_type_effectiveness calculates a multiplier, list_dangerous_abilities lists impactful abilities, and the two search tools find Pokemon by ability or priority moves. The descriptions reinforce unique functions, eliminating confusion.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern using snake_case: get_ability, get_item, get_move, get_pokemon, get_type_effectiveness, list_dangerous_abilities, search_pokemon_by_ability, and search_priority_moves. This predictability makes the set easy to navigate and understand at a glance.

    Tool Count5/5

    With 8 tools, the server is well-scoped for its purpose of providing Pokemon battle data and competitive insights. Each tool serves a distinct role in retrieving or analyzing information, avoiding bloat while covering key aspects like stats, abilities, moves, and strategic searches.

    Completeness4/5

    The toolset covers core competitive Pokemon needs: data retrieval for abilities, items, moves, and Pokemon, plus strategic tools for type effectiveness and searches. Minor gaps exist, such as no direct tool for team building or battle simulation, but agents can work around this with the provided tools for comprehensive analysis.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues