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double2dev

imposter-game-mcp

Server Quality Checklist

75%
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  • Latest release: v1.0.0

  • Disambiguation5/5

    The two tools have clearly distinct purposes: one lists categories, the other generates game words with role assignments. No overlap or ambiguity exists between them.

    Naming Consistency5/5

    Both tool names follow the verb_noun pattern (get_categories, generate_game_words), making them consistent and predictable.

    Tool Count3/5

    With only two tools, the server feels thin for a general game service, but the narrow scope of generating words and listing categories makes the count borderline reasonable.

    Completeness5/5

    The server covers the core workflow: fetching categories and generating a word set with role assignments. No obvious missing operations for this specialized purpose.

  • Average 4.2/5 across 2 of 2 tools scored.

    See the Tool Scores section below for per-tool breakdowns.

    • No community issues in the last 6 months
    • 1 commit in the last 12 weeks
    • No stable releases found
    • No critical vulnerability alerts
    • No high-severity vulnerability alerts
    • No code scanning findings
    • CI status not available
  • This repository is licensed under MIT License.

  • This repository includes a README.md file.

  • No tool usage detected in the last 30 days. Usage tracking helps demonstrate server value.

    Tip: use the "Try in Browser" feature on the server page to seed initial usage.

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  • This server has been verified by its author.

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How is the quality score calculated?

The overall quality score combines two components: Tool Definition Quality (70%) and Server Coherence (30%).

Tool Definition Quality measures how well each tool describes itself to AI agents. Every tool is scored 1–5 across six dimensions: Purpose Clarity (25%), Usage Guidelines (20%), Behavioral Transparency (20%), Parameter Semantics (15%), Conciseness & Structure (10%), and Contextual Completeness (10%). The server-level definition quality score is calculated as 60% mean TDQS + 40% minimum TDQS, so a single poorly described tool pulls the score down.

Server Coherence evaluates how well the tools work together as a set, scoring four dimensions equally: Disambiguation (can agents tell tools apart?), Naming Consistency, Tool Count Appropriateness, and Completeness (are there gaps in the tool surface?).

Tiers are derived from the overall score: A (≥3.5), B (≥3.0), C (≥2.0), D (≥1.0), F (<1.0). B and above is considered passing.

Tool Scores

  • Behavior3/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description must fully disclose behavior. It does describe the core output behavior (returns word pair, assigns roles) but does not mention side effects, persistence, or failure modes. It also doesn't clarify whether 'assigns the roles' means persistent state or just part of the return value. This is a partial disclosure.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is two sentences: the first states the general purpose, the second details the output. Both are essential and concise, with no filler or repetitive content. It is well-structured and front-loaded.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness4/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given there is no output schema, the description explains the return value sufficiently at a high level (word pair, role assignment). However, it lacks details about the exact return structure (e.g., JSON format, how players are listed) and does not mention the need to call get_categories first (though the schema does). This is slightly incomplete but acceptable for a simple tool.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The schema already provides 100% parameter coverage with descriptions for category and playerCount, including an example category ID and a minimum for playerCount. The tool description only restates the parameter names without adding additional meaning, syntax, or format details, so it does not exceed the schema's baseline.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose5/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description uses a specific verb ('Generate') and resource ('words for an Imposter Game session'), and clearly states the return value: a secret word pair and role assignments. This distinguishes it from the sibling tool get_categories, which is about fetching categories.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines4/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides clear context: it is used when you have a category and player count for an Imposter Game session. It implies the prerequisite of knowing a category, but it does not explicitly mention alternatives or when-not-to-use conditions. The sibling get_categories is present but not referenced in the description.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior4/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations, but description clearly indicates a read-only operation ('Get a list') with no side effects. It provides sufficient behavioral context for a simple list retrieval, including that it returns all categories.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    Two sentences, no filler, front-loaded with the main action. Every word contributes.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness4/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    For a zero-parameter, no-output-schema tool, the description is complete. It covers purpose and usage, which is all that's needed.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters4/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    Tool accepts zero parameters, so the description needs no parameter details. The baseline of 4 applies as there is nothing to explain.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose5/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    Specific verb 'Get' + resource 'list of all available Imposter Game categories' clearly states functionality. The scope ('all available') distinguishes from potential filtered variants, and sibling generate_game_words is clearly a different operation.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines4/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    Explicitly states when to use: to show the user what game topics they can choose from. This clear usage context helps the agent decide between this and generate_game_words.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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Glama performs regular codebase and documentation scans to:

  • Confirm that the MCP server is working as expected.
  • Confirm that there are no obvious security issues.
  • Evaluate tool definition quality.

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