imposter-game-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_categoriesA | Get a list of all available Imposter Game categories. Use this to show the user what game topics they can choose from. |
| generate_game_wordsA | Generate a set of words for an Imposter Game session. Given a category and player count, this returns a secret word pair (one for civilians, one for the imposter) and assigns the roles to a list of players. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 2 tools
The two tools have clearly distinct purposes: one lists categories, the other generates game words with role assignments. No overlap or ambiguity exists between them.
Both tool names follow the verb_noun pattern (get_categories, generate_game_words), making them consistent and predictable.
With only two tools, the server feels thin for a general game service, but the narrow scope of generating words and listing categories makes the count borderline reasonable.
The server covers the core workflow: fetching categories and generating a word set with role assignments. No obvious missing operations for this specialized purpose.