blender_manage_material
Create, assign, or remove Principled BSDF materials on Blender objects, setting color, roughness, metallic, emission, and strength for AI-driven scene edits.
Instructions
Creates, assigns, or configures a Principled BSDF material on an object. action: 'assign', 'create', or 'remove'. color: RGBA or RGB float list [R, G, B, (A)], values between 0.0 and 1.0. roughness, metallic: float values between 0.0 and 1.0. emission: RGB float list, emission_strength: float multiplier.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | ||
| action | No | assign | |
| emission | No | ||
| metallic | No | ||
| roughness | No | ||
| object_name | Yes | ||
| material_name | No | ||
| emission_strength | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |