Blender Universal & Token-Efficient MCP Server
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- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, inspect and modify scenes, manage PolyHaven assets, render images, and route prompts through configurable local or OpenAI-compatible LLM backends.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to inspect and modify live Blender scenes, manage objects and materials, render images, retrieve PolyHaven assets, and send prompts to configurable local or OpenAI-compatible LLM backends.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, manage scenes, objects, materials, and renders, download PolyHaven assets, and switch between multiple LLM backends at runtime.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, manage scene objects and materials, render images, fetch PolyHaven assets, and send prompts to configurable local or OpenAI-compatible LLM providers with runtime switching.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session with scene/object manipulation, rendering, PolyHaven asset tools, and runtime-switchable LLM provider backends.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, creating, modifying, and deleting objects, applying materials, rendering images, executing code, and pulling PolyHaven assets, while routing prompts through a provider-agnostic LLM backend that can be switched at runtime.-
TDQS
Scored across 11 tools
Each tool targets a distinct Blender operation: connection check, scene metadata, hierarchy, object inspection, export, script execution, object creation/modification, modifiers, materials, and rendering. Overlap is minimal; execute_script is a general escape hatch but clearly distinguished as arbitrary Python.
All 11 tools use the same blender_ prefix and snake_case verb_noun pattern (e.g., blender_create_object, blender_manage_material). Deviations are minor (e.g., blender_ping, blender_get_outliner) but still consistent and predictable.
11 tools is well within the 3–15 sweet spot for a domain-specific MCP server. Each tool covers a distinct high-level capability, avoiding redundancy.
Core lifecycle operations for scene objects are covered: create, inspect, modify, material, modifiers, export, render, plus a script escape hatch. However, no dedicated delete-object tool exists, and file save/load or selection management are absent; these can be worked around via blender_execute_script.