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Blender Universal & Token-Efficient MCP Server

by domainjon

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    TDQS

    A3.7/5.0

    Scored across 11 tools

    Disambiguation5/5

    Each tool targets a distinct Blender operation: connection check, scene metadata, hierarchy, object inspection, export, script execution, object creation/modification, modifiers, materials, and rendering. Overlap is minimal; execute_script is a general escape hatch but clearly distinguished as arbitrary Python.

    Naming Consistency5/5

    All 11 tools use the same blender_ prefix and snake_case verb_noun pattern (e.g., blender_create_object, blender_manage_material). Deviations are minor (e.g., blender_ping, blender_get_outliner) but still consistent and predictable.

    Tool Count5/5

    11 tools is well within the 3–15 sweet spot for a domain-specific MCP server. Each tool covers a distinct high-level capability, avoiding redundancy.

    Completeness4/5

    Core lifecycle operations for scene objects are covered: create, inspect, modify, material, modifiers, export, render, plus a script escape hatch. However, no dedicated delete-object tool exists, and file save/load or selection management are absent; these can be worked around via blender_execute_script.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues