MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
MCP server for the mGBA Game Boy/GBA emulator, enabling full emulator control, memory access, debugging, and screenshot capture through natural language.
Local MCP server for automating the Ryubing Nintendo Switch emulator, providing tools for controller input, touch, screenshots, logs, game launch, and session management.