dolphin_set_wiimote_pointer
Sets the Wii Remote IR pointer position to normalized coordinates for menu navigation in Wii titles.
Instructions
PURPOSE: Set the Wii Remote's IR pointer position on the given port. USAGE: Use for menu navigation in Wii titles that aim via the Remote (Wii Sports, Smash Bros menus, House of the Dead, etc.). Coordinates are normalised floats; the exact useful range depends on the game's calibration but typically (-1.0, -1.0) is top-left and (1.0, 1.0) is bottom-right relative to the sensor bar zone. To hold a position across multiple frames call repeatedly — Felk's helper uses ClearOn::NextFrame semantics. BEHAVIOR: DESTRUCTIVE to pointer state for the addressed port. Sets the IR X+Y for the next render frame. Combine with dolphin_press_wiimote_buttons for click-and-aim sequences. RETURNS: 'Set Wii Remote port N pointer to (x, y)'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | Wii Remote port (0-3, default 0). | |
| x | Yes | IR pointer X. Float, typically -1.0..1.0 horizontal. | |
| y | Yes | IR pointer Y. Float, typically -1.0..1.0 vertical. |