An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
Provides AI-powered semantic code search across multiple repositories, allowing natural language queries to find code chunks and retrieve specific file contents through Dolphin AI embeddings.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for the mGBA Game Boy/GBA emulator, enabling full emulator control, memory access, debugging, and screenshot capture through natural language.
MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
Debug microcontrollers directly from Claude. This is an MCP server that drives OpenOCD, letting Claude flash firmware, control execution, and inspect a running target — and read your variables and peripheral registers by name instead of raw addresses.
An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.
A Model Context Protocol server that enables LLMs to interact with a GameBoy emulator, providing tools for controlling the GameBoy, loading ROMs, and retrieving screen frames.