quick-game
Related Servers
Alternatives to quick-game
No user-submitted related servers found.
Related Servers
- FlicenseNot gradedqualityBmaintenanceEnables automated game development by orchestrating multi-agent teams (design, programming, 2D/3D art, supervision, QA) through LangGraph and an MCP gateway that drives Blender, Krita, Godot, and Git to produce runnable game builds.2-
- AlicenseNot gradedqualityBmaintenanceProvides AI coding agents with a compact, automatically updated map of game projects—scripts, scenes, prefabs, modules, and assets—so they can understand the existing structure before building. Supports Unity, Unreal, HTML5, and other engines through a single MCP tool.MIT
- AlicenseBqualityNot gradedmaintenanceEnables complete RPG Maker MZ game development through MCP tools, including autonomous game creation from concepts, AI-generated assets using Gemini 2.5 Flash, and programmatic control over maps, events, characters, and databases. Supports full game creation workflow from a single command with automatic story, asset, and implementation generation.3225-
- AlicenseNot gradedqualityAmaintenanceEnables AI assistants to research, plan, generate requirements and user stories, scaffold starter projects, map codebases, manage tasks, curate context, and run multi-step software-development workflows through MCP-compatible clients.9 npmMIT

glade-mcpofficial
AlicenseNot gradedqualityAmaintenanceConnect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.214MIT- AlicenseNot gradedqualityAmaintenanceEnables AI agents to act as game artists by creating and iterating on game art through MCP tools backed by a knowledge base and genre templates, with a local studio for review, feedback, versioning, and export of engine-ready assets.1Apache 2.0
TDQS
Scored across 15 tools
Most tools have distinct roles: project creation/listing/status, GDD generation, backlog, scoping, and prototyping. The closest overlap is between 'anotar_decisao' (record loose decisions) and 'salvar_etapa' (persist stage decisions), and between 'guia_etapa'/'listar_etapas', but descriptions differentiate them well enough for an agent to choose correctly.
All 15 tools follow a consistent Portuguese verb_noun snake_case pattern (criar_jogo, listar_jogos, status_jogo, gerar_gdd, salvar_etapa). No mixed conventions or casing anomalies.
15 tools is at the upper end of the ideal 3-15 range but each maps to a concrete step of the game-creation pipeline (idea, stages, GDD, skills, scope, backlog, prototype). Nothing feels gratuitous, though the skills subgroup (listar_skills, ler_skill, recomendar_skills, recarregar_skills) adds density.
The surface covers the full pipeline from idea to GDD, backlog, scope check, and a playable HTML5 prototype, including skill discovery and stage tracking. Minor gaps exist: no explicit delete/remove for games or decisions, and no direct editing of an already-generated GDD or prototype file beyond regeneration.