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crithitstudio

hypixel-skyblock-mcp

Calculate Essence Upgrade Cost

skyblock_essence_costs
Read-onlyIdempotent

Compute exact essence, coin, and material costs to add essence-funded stars to a SkyBlock dungeon or crimson item by ID, with optional live Bazaar pricing.

Instructions

Compute the exact essence, coin, and material cost to add essence-funded stars to a dungeon/crimson item by its SkyBlock ID, using authoritative per-star cost data. Optionally prices essence and materials with live Bazaar data for a coin estimate. Master Star items are not priced. Returns found=false with suggestions for unknown or non-upgradeable IDs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
itemIdYesCanonical SkyBlock item ID, for example NECRON_CHESTPLATE, HYPERION, or CRIMSON_HELMET.
toStarNoTarget star level. Defaults to the dataset's maximum essence-funded star; higher requests are clamped with an explanatory note.
fromStarNoCurrent star level (0 = no stars).
quantityNoNumber of identical items to upgrade (e.g. a full 4-piece armor set).
priceBasisNobuy = replacement cost (insta-buy), sell = liquidation value (insta-sell).buy
priceWithBazaarNoConvert essence and material costs into an estimated coin cost using live Bazaar prices.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed2 schema fields changedv1.1.0
    • addedInput schema / properties / itemId / maxLength
      Added value: +256
    • changedInput schema / properties / toStar / description
      Previous value: -"Target star level. Defaults to the item's maximum (includes master stars)."New value: +"Target star level. Defaults to the dataset's maximum essence-funded star; higher requests are clamped with an explanatory note."
  2. First observedv1.0.1

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, openWorld, non-destructive, so the safety profile is covered. The description adds real behavioral value beyond that: Master Star items are not priced, unknown IDs yield found=false with suggestions, and star requests are effectively bounded by the dataset's max. It does not describe response shape or latency/caching behavior, keeping it short of 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four tight sentences, front-loaded with the core computation, followed by the optional pricing mode and the edge-case behavior. No filler and every clause carries distinct information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description appropriately discloses key return semantics (found=false plus suggestions, clamped stars, coin estimate). What remains thin is the exact shape of a successful result and how quantity interacts with per-star costs, but the essentials for correct invocation are present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so itemId, toStar, fromStar, quantity, priceBasis, and priceWithBazaar are already documented with defaults, ranges, and an enum. The description reinforces the pricing concept (essence + materials, live Bazaar coin estimate) but adds no syntax or format detail the schema lacks, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (compute) and resource (essence/coin/material cost of essence-funded stars) scoped to a SkyBlock item ID, with authoritative per-star data. An agent can distinguish this cost-calculation tool from siblings like skyblock_upgrade_advisor, skyblock_networth, or skyblock_item without opening any schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives clear usage context: it prices optionally via live Bazaar, excludes Master Star items, and returns found=false with suggestions for non-upgradeable IDs. It stops short of explicitly naming a sibling alternative or stating when another cost/advice tool should be preferred instead.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.