Enables AI assistants to control the Unity Editor via MCP, allowing scene manipulation, asset management, compilation, and testing through natural language.
Enables AI agents (like Claude Code, Cursor) to directly operate Unity scenes via MCP protocol, with tools for scene hierarchy, object creation/deletion, and transform modification.
Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.
An MCP server that enables AI agents to play-test Unity games by capturing screenshots and simulating inputs like taps, drags, and key presses, acting as a Playwright for Unity.
MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.