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drop_item

Remove an item from the player's inventory and place it in the current location. Frees inventory space for other objects.

Instructions

Drop an inventory item in the player's current place.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
item_nameYes
adventure_session_idYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
healthYes
messageNo
inventoryYes
adventure_session_idYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries the full burden of behavioral disclosure. It only states the action and fails to mention side effects such as removing the item from the player's inventory, whether the action is reversible, what happens to the item in the place, or whether any validation occurs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one short, well-structured sentence with no redundant wording. The verb and object are front-loaded, making the core purpose immediately visible.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Although the tool is simple and has an output schema, the description leaves key operational details unaddressed: how the item is identified, what session context is required, what side effects occur, and when this action is permissible. The absence of annotations makes this a notable gap for an agent invoking a mutating action.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for the undocumented parameters. It gives minimal context for item_name and none for adventure_session_id beyond its name; the meaning of the session identifier and its relationship to the current place is left entirely to inference.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Drop'), a resource ('an inventory item'), and a location ('in the player's current place'), making the action clear. It distinguishes itself from siblings like take_item and use by naming the drop operation explicitly, though it does not directly reference any sibling tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as take_item, use, or examine. The wording implies it should be used to discard a held item, but no explicit context, prerequisites, or exclusions are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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