create_world
Creates a world-specific mod profile in a Minecraft instance, optionally selecting a dependency-safe subset of mods, and applies it to disk for use in-game.
Instructions
Create a world profile inside the current instance. Optionally pick a dep-safe subset of ~N mods. Does not generate terrain; you create/open the world in-game after apply.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>"
},
"name": "create_world"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| drop | No | Name fragments to drop (e.g. twilight, aether) | |
| keep | No | Name fragments to keep (e.g. mekanism, create) | |
| name | Yes | World name (must match the in-game world name) | |
| seed | No | ||
| apply | No | Apply the profile to disk now (default true) | |
| notes | No | ||
| overwrite | No | ||
| targetModCount | No |