Minecraft Mods MCP
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Alternatives to Minecraft Mods MCP
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Related Servers
- AlicenseNot gradedqualityAmaintenanceEnables MCP clients to research game mods by searching documentation and definitions, inspecting dependencies and playsets, validating saved files with structural and Tiger checks, and preparing or editing mod content with preview and write controls. It also supports starting or previewing the game through a local stdio connection.22 npmGPL 3.0
- FlicenseNot gradedqualityCmaintenanceEnables managing a local Minecraft hosting service through MCP, including server creation, start/stop, mod installation, and log retrieval.-
- AlicenseNot gradedqualityDmaintenanceA simple MCP server to discover and manage MCP servers. Provides tools to find, add, list, and remove MCP server configurations for Cursor.12 npm8MIT
- AlicenseNot gradedqualityBmaintenanceEnables developers to build, test, debug, and operate MCP servers from VS Code or CI, while also exposing trusted MCP capabilities to AI agents.MIT
- AlicenseNot gradedqualityBmaintenanceEnables creating Minecraft modpack structures, searching Modrinth mods, resolving dependencies, and checking compatibility.MIT
- FlicenseAqualityCmaintenanceMCP server that lets AI agents drive HMCL (Hello Minecraft! Launcher) programmatically to install Minecraft versions, search/download/import modpacks from Modrinth/CurseForge, and launch/stop the game.131-
TDQS
Scored across 21 tools
Most tools target a distinct resource and action, and descriptions clarify their roles well. Some overlap exists between diagnose and analyze_mods, and apply_world/set_world_mods/apply_fix all modify mod state, but each has a distinct intent.
The naming is predominantly verb_noun snake_case, which is predictable and easy to scan. Minor deviations like health_check and diagnose break the pattern slightly, but they do not create real confusion.
21 tools is on the heavy side for a single server, though each tool does serve a distinct purpose in the instance/world/mod/config/log workflow. The count feels borderline rather than bloated or thin.
The server covers the main lifecycle well: selecting instances, listing/analyzing mods, managing worlds, editing configs, and diagnosing/fixing issues. Minor gaps like no delete_world, unregister_server, or direct remove_mod tool are workable around with existing disable/reset flows.