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Glama

use

Activate an inventory item by index to apply its effect in The Mana World.

Instructions

Use an item by inventory index.

Input Schema

NameRequiredDescriptionDefault
indexYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.4

TDQS

C2.3/5.0
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden, and it discloses nothing. It does not say whether the item is consumed/destroyed, whether the action is reversible, whether a target must be selected, or whether it can be used in combat.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence with the action and its key qualifier front-loaded; no filler or redundancy. It is appropriately sized, though its brevity is partly a symptom of under-specification rather than true economy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a state-mutating game action with no annotations, no output schema, and no documented parameters, the description is far too thin. An agent cannot tell what effect using an item has or what happens on failure, which is essential for this class of tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% and the schema only labels the field "index". The phrase "inventory index" usefully compensates by clarifying that the index identifies a slot in the inventory, but it omits whether indexing is 0-based, its valid range, and whether it refers to the item's position or its ID.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

"Use an item by inventory index" states a verb and resource plus the identifying mechanism, so the basic action is discernible. However, it gives no differentiation from the many sibling item-manipulation tools (equip, drop, shop_sell), and "use" is ambiguous for a game action (consume vs. activate vs. apply to a target).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to call this tool versus alternatives such as equip (wear gear) or drop (discard). The agent must infer that "use" means consuming/activating an item and that equip/drop cover the other cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.