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Glama

state

Retrieve current game status for AI agents playing The Mana World: character info, position, HP/SP, nearby beings, and floor items.

Instructions

Get current game state: character info, position, HP/SP, nearby beings, floor items.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.4

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. 'Get' implies a read-only query, and it usefully enumerates the observation payload, but it says nothing about side effects, permission/auth requirements, or rate limits. Adequate for a simple getter but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no filler; the verb and resource lead and the enumerated contents follow. Every element earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no input parameters and no output schema, the description partially compensates by naming the return contents (character info, position, HP/SP, nearby beings, floor items). For a simple read tool this is close to sufficient, though exact field formats remain unspecified.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the baseline is 4. There are no argument semantics to clarify and the description does not need to compensate for any schema gaps.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Get') and resource ('current game state') and enumerates the contents returned: character info, position, HP/SP, nearby beings, floor items. It overlaps with siblings like stat, map, and inventory but does not explicitly differentiate itself from them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the name and description — call it to observe the current situation — but there is no statement of when to prefer this over overlapping siblings such as stat, map, or inventory, and no prerequisites or exclusions are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.