aseprite_set_loop
Set a custom loop range for sprite playback or export by specifying start and end frames, ensuring animations repeat only within that segment.
Instructions
Restrict playback/export looping to a frame range of the whole sprite.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "aseprite_set_loop"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | Zero-based frame index (omit for the first frame). | |
| from | No | Zero-based frame index (omit for the first frame). | |
| document | No | Document to act on: a short name inside the art folder ("hero"), a relative path, or an absolute .aseprite path. Omit to use the active document. |