aseprite_scale_sprite
Resize an entire sprite across all frames and layers; use integer width and height factors to upscale pixel art without blur.
Instructions
Scale the whole sprite (all frames and layers). Use integer factors like 2 or 4 for pixel-art upscaling; non-integer scaling blurs pixels unless Aseprite is set to nearest neighbour.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"width": "<width>",
"height": "<height>"
},
"name": "aseprite_scale_sprite"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| width | Yes | ||
| height | Yes | ||
| document | No | Document to act on: a short name inside the art folder ("hero"), a relative path, or an absolute .aseprite path. Omit to use the active document. |