Shogi MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| pingB | ヘルスチェック(常に pong を返す) |
| analyzeC | SFENを解析して候補手(MultiPV)・評価値・PVを返す |
| eval_atC | 現局面で特定の一手を指した先を解析して返す |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose: 'analyze' evaluates the current position, 'eval_at' analyzes a specific move from the current position, and 'ping' is a health check. There is no overlap in functionality, making tool selection unambiguous for an agent.
The naming is mostly consistent with a verb-based pattern ('analyze', 'eval_at', 'ping'), though 'eval_at' uses an underscore while the others do not, and 'ping' is a simple verb rather than a descriptive action. This minor deviation keeps the set readable but not perfectly uniform.
With only 3 tools, the set feels thin for a Shogi server, as it lacks operations like move generation, game state management, or board manipulation. While the tools cover core analysis, the count is borderline for the domain's potential scope.
The tool surface has significant gaps for a Shogi server: there are no tools for creating or modifying game states (e.g., making moves, resetting boards), accessing game history, or handling game rules. This incompleteness will likely cause agent failures in broader Shogi-related tasks.