Shogi MCP Server
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TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose: 'analyze' evaluates the current position, 'eval_at' analyzes a specific move from the current position, and 'ping' is a health check. There is no overlap in functionality, making tool selection unambiguous for an agent.
The naming is mostly consistent with a verb-based pattern ('analyze', 'eval_at', 'ping'), though 'eval_at' uses an underscore while the others do not, and 'ping' is a simple verb rather than a descriptive action. This minor deviation keeps the set readable but not perfectly uniform.
With only 3 tools, the set feels thin for a Shogi server, as it lacks operations like move generation, game state management, or board manipulation. While the tools cover core analysis, the count is borderline for the domain's potential scope.
The tool surface has significant gaps for a Shogi server: there are no tools for creating or modifying game states (e.g., making moves, resetting boards), accessing game history, or handling game rules. This incompleteness will likely cause agent failures in broader Shogi-related tasks.