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Alternatives to snes-lab

No user-submitted related servers found.

    Related Servers

    • A
      license
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      quality
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      maintenance
      Enables AI agents to reverse engineer Nintendo 64 ROMs and PlayStation 2 ELF binaries through MIPS disassembly, binary and metadata inspection, memory and crash analysis, and repository reference tracing with structured, verifiable evidence.
      76
      8 npm
      7
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI coding agents to inspect and reverse-engineer large binaries through bounded stdio JSON-RPC 2.0 tools for graph queries, SSA facts, path solving, runtime grounding, and mod scaffolding.
      1
      AGPL 3.0
    • A
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      quality
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      maintenance
      MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
      22
      1
      GPL 3.0
    • A
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      Not graded
      quality
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      maintenance
      Enables an agent to edit the contents of a Pokémon Gen IV Nintendo DS ROM (Diamond, Pearl, Platinum, HeartGold, SoulSilver) conversationally — extracting a .nds into a project folder, changing game data such as trainer parties and map events, and repacking it — rather than clicking through a GUI editor. It also handles first-run setup of the required extract/repack binary and can point at an existing DSPRE installation.
      AGPL 3.0
    • A
      license
      A
      quality
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      maintenance
      Enables AI agents to debug and control the PPSSPP PSP emulator, providing tools for memory access, disassembly, breakpoints, CPU control, input automation, screenshots, and diagnostic scripting.
      37
      2
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Provides a set of low-level tools for reverse engineering GameCube and Wii games via Dolphin's DAP debug server, including memory/register operations, disassembly, breakpoints, and code injection.
      1
      MIT