Enables debugging of PlayStation games through DuckStation by providing MCP tools for execution control, register access, memory inspection, breakpoints, process management, and log analysis.
Enables programmatic control of the mGBA emulator for Game Boy, Game Boy Color, and Game Boy Advance games, including screenshot capture, memory reading, sprite data dumping, and custom Lua script execution for automated testing and game analysis.
Enables autonomous debugging of Commodore 64 programs through the VICE emulator with semantic interpretation of C64-specific data structures, memory layouts, VIC-II states, and PETSCII encoding for AI-assisted 6502 assembly debugging.
MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
Enables reverse-engineering of older games (DirectDraw/D3D7, D3D8, D3D9, legacy OpenGL) by capturing and replaying traces and analyzing camera, FOV, and matrix data. Provides tools to find matrices, decode FOV/near/far, track cameras, and compare traces/state.