antics-mcp
Officialby antics-gg
README.md
# antics-mcp
**Multiplayer for your game, in one prompt.** An [MCP](https://modelcontextprotocol.io) server
that lets an AI agent generate a web game and deploy it to a **playable multiplayer URL** —
rooms, live state sync, and leaderboards — inside a single conversation.
AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up
a server, so everything it builds is single-player. `antics-mcp` is the missing piece: your
agent writes the game, calls one tool, and hands you back a link your friends can open. No
backend, no player accounts.
→ [antics.gg](https://antics.gg) · full API in one file: [antics.gg/llms.txt](https://antics.gg/llms.txt)
## Install
**Claude Code:**
```sh
claude mcp add antics -- npx -y antics-mcp
```
**Claude Desktop / Cursor / any MCP client** — add to your MCP config
(`claude_desktop_config.json`, Cursor's `mcp.json`, etc.):
```json
{
"mcpServers": {
"antics": {
"command": "npx",
"args": ["-y", "antics-mcp"]
}
}
}
```
Then just ask: *“Make a 2-player game and deploy it.”* The agent writes it, calls `deploy_game`,
and returns a playable URL — no copy-paste, no site visit, no login.
## Tools
| Tool | What it does | Login? |
|------|--------------|--------|
| **`deploy_game`** | Deploy a game (`html` for a single file, or `files` for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a `projectId`. | No |
| **`create_project`** | Create a project; returns its id, publishable key (`pk_`), and secret key (`sk_`, shown once). | Yes |
| **`get_leaderboard`** | Read a project's leaderboard (top scores). | Yes |
| **`list_projects`** | List your projects. | Yes |
| **`set_share_preview`** | Brand how a project's room links unfurl on social — title, description, and image. | Yes |
`deploy_game` works **without any login** — it returns an ephemeral, keyless URL you can share
immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the
limits, sign in once with `npx antics-cli login` (GitHub), then the owner-scoped tools unlock and
`deploy_game` can target a project.
## How the multiplayer works
Your agent doesn't need to know any of this up front — [antics.gg/llms.txt](https://antics.gg/llms.txt)
is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game
calls `joinRoom({})`, shared room state is host-authoritative with per-player slices, writes
coalesce to ~20 Hz, and a leaderboard is one `submitScore()` call. The deployed game runs at a
`/r/<code>` URL with an invite link + QR built in.
## Links
- Site: https://antics.gg
- Docs / API reference: https://antics.gg/docs · https://antics.gg/llms.txt
- Try a demo (no install): the four games on [antics.gg](https://antics.gg) were each generated
one-shot from the docs.
TDQS
A3.7/5.0
Scored across 4 tools
Disambiguation5/5
Each tool targets a distinct action: project creation, game deployment, leaderboard retrieval, and project listing. No overlap in purpose.
Naming Consistency5/5
All tool names follow a consistent verb_noun pattern in snake_case (e.g., create_project, deploy_game), making them predictable and easy to understand.
Tool Count5/5
With only 4 tools, the server is well-scoped for its apparent purpose: project creation, game deployment, and leaderboard access. Each tool serves a clear function without bloat.
Completeness3/5
The tool surface covers core operations (create, deploy, list, read scores) but lacks update and delete tools for projects, and there is no tool for managing users or game configurations.
Maintenance
ActivitySlowing
ResponsivenessNo issues