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    • -
      license
      Not graded
      quality
      Not graded
      maintenance
      Enables AI assistants to build, run, and debug Godot projects by editing scenes and scripts, inspecting live game state, injecting input, capturing viewports, and examining native debugger state through 42 tools.
      -
    • A
      license
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      quality
      C
      maintenance
      Enables AI assistants to explore, edit, and automate Roblox Studio sessions locally, including browsing instance hierarchies, reading and modifying scripts, manipulating properties, creating instances, building terrain, and running playtests.
      524 npm
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    • A
      license
      B
      quality
      A
      maintenance
      Enables AI agents and scripts to inspect objects, call functions, and run Lua in a running UE4SS game via MCP, with no sockets or admin rights required.
      26
      MIT

    TDQS

    A3.7/5.0

    Scored across 9 tools

    Disambiguation4/5

    Most tools are clearly distinct: game_status, game_reload, and game_eval each target different game actions, while search_lua_api and search_game_source have separate scopes. The only potential confusion is between game_logs (live debugger buffer) and get_game_logs (tail log file), but their descriptions clarify the difference. Overall, boundaries are well-defined with one minor overlap.

    Naming Consistency4/5

    The naming pattern is largely verb_noun in snake_case (e.g., search_lua_api, list_mods, read_game_file), but there is a minor inconsistency: game_logs vs get_game_logs both refer to logs but use different prefixes. The game_ prefix for three tools and separate prefixes for others is slightly mixed but still predictable and readable.

    Tool Count5/5

    With 9 tools, the set is well-scoped for a game modding/debugging server. Each tool serves a concrete function—checking status, reloading, evaluating, searching, reading files, listing mods, and retrieving logs—without unnecessary bloat. This falls comfortably within the ideal 3-15 range.

    Completeness4/5

    The tool surface covers the core workflows for mod development and debugging: connecting, inspecting state, executing code, searching reference and source, retrieving logs from two sources, and managing mods. Minor gaps include lack of write/update operations for game files and no direct tool to manage mod installation, but these are not essential for the stated purpose and can be worked around.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues