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alexneargarder

unity-inspector-mcp

simulate_input

Simulate keyboard or controller input to trigger game actions like movement, firing, jumping, and special moves in a running Broforce game, enabling automated testing and gameplay manipulation.

Instructions

Simulate keyboard/controller input

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
countNoNumber of times to press the key (optional, cannot be used with duration)
actionYesInput action (up, down, left, right, fire, jump, special, highFive, gesture, sprint, start, escape)
playerNoPlayer number (0-3, default: 0)
durationNoHold duration in milliseconds (optional)
intervalNoMilliseconds between presses when count > 1 (default: 200)

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