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alexneargarder

unity-inspector-mcp

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    • A
      license
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      quality
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      Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
      2
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    • A
      license
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      quality
      F
      maintenance
      Enables AI agents to interact with Unity projects through multimodal vision, code analysis, asset management, and scene manipulation. Supports real-time Unity editor control, project search, script creation, and visual debugging through screenshots.
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    • A
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      A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
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    TDQS

    B3.4/5.0

    Scored across 33 tools

    Disambiguation4/5

    Tools generally target distinct resources/actions: scene inspection, component editing, player manipulation, and script execution. The main confusion risk is among execute_code, execute_script, and run_test_script, but their descriptions clearly distinguish C# expressions, C# script files, and JSON command sequences.

    Naming Consistency4/5

    Names consistently use snake_case and mostly follow a verb_noun pattern like list_gameobjects, set_player_health, and restart_level. Minor deviations such as game_state being noun-only, the bare ping, and mixing execute/run verbs prevent a perfect score.

    Tool Count2/5

    33 tools is well beyond the 25+ threshold and feels over-scoped for a single server. Many specialized tools like list_bros, swap_bro, set_bro, list_campaigns, and go_to_level could be grouped into broader commands or consolidated.

    Completeness4/5

    The surface covers scene inspection, component modification, player and level manipulation, input simulation, logging, screenshots, and script lifecycle management. Minor gaps like adding/removing components or destroying GameObjects exist, but execute_script can largely cover those cases.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues