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alexneargarder

unity-inspector-mcp

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    • A
      license
      Not graded
      quality
      Not graded
      maintenance
      Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
      2
      -
    • A
      license
      A
      quality
      B
      maintenance
      Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
      34
      109 npm
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.
      32 npm
      2
      MIT

    TDQS

    B3.4/5.0

    Scored across 33 tools

    Disambiguation4/5

    Tools generally target distinct resources/actions: scene inspection, component editing, player manipulation, and script execution. The main confusion risk is among execute_code, execute_script, and run_test_script, but their descriptions clearly distinguish C# expressions, C# script files, and JSON command sequences.

    Naming Consistency4/5

    Names consistently use snake_case and mostly follow a verb_noun pattern like list_gameobjects, set_player_health, and restart_level. Minor deviations such as game_state being noun-only, the bare ping, and mixing execute/run verbs prevent a perfect score.

    Tool Count2/5

    33 tools is well beyond the 25+ threshold and feels over-scoped for a single server. Many specialized tools like list_bros, swap_bro, set_bro, list_campaigns, and go_to_level could be grouped into broader commands or consolidated.

    Completeness4/5

    The surface covers scene inspection, component modification, player and level manipulation, input simulation, logging, screenshots, and script lifecycle management. Minor gaps like adding/removing components or destroying GameObjects exist, but execute_script can largely cover those cases.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues