unity-inspector-mcp
Related Servers
Alternatives to unity-inspector-mcp
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityAmaintenanceEnables AI models to interact with Unity games at runtime by providing tools to list UI actions, inspect GameObjects, capture screenshots, and manage scenes.9MIT
- AlicenseNot gradedqualityNot gradedmaintenanceExposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.2-
- AlicenseAqualityBmaintenanceEnables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.34109 npmMIT
- AlicenseNot gradedqualityAmaintenanceEnables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.32 npm2MIT
- AlicenseNot gradedqualityAmaintenanceUnity Editor automation bridge for AI agents and MCP clients, enabling inspection, control, and diagnostics of the Editor.MIT
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.1MIT
TDQS
Scored across 33 tools
Tools generally target distinct resources/actions: scene inspection, component editing, player manipulation, and script execution. The main confusion risk is among execute_code, execute_script, and run_test_script, but their descriptions clearly distinguish C# expressions, C# script files, and JSON command sequences.
Names consistently use snake_case and mostly follow a verb_noun pattern like list_gameobjects, set_player_health, and restart_level. Minor deviations such as game_state being noun-only, the bare ping, and mixing execute/run verbs prevent a perfect score.
33 tools is well beyond the 25+ threshold and feels over-scoped for a single server. Many specialized tools like list_bros, swap_bro, set_bro, list_campaigns, and go_to_level could be grouped into broader commands or consolidated.
The surface covers scene inspection, component modification, player and level manipulation, input simulation, logging, screenshots, and script lifecycle management. Minor gaps like adding/removing components or destroying GameObjects exist, but execute_script can largely cover those cases.