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Related Servers

Alternatives to twine-play-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to run and manage a worldview-agnostic interactive fiction engine, including world initialization, deterministic action resolution, SillyTavern card and lorebook imports, narration context, state tracking, and recaps.
      1
      MIT
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to browse and interact with web pages through a token-efficient, structured page representation — orientation summaries, targeted element queries, and full detail only on request — instead of raw accessibility-tree dumps. Supports navigation, interaction, forms, screenshots, console and network monitoring, session/tab management, and browser-based development auditing.
      4 npm
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables an AI agent to play RPG Maker MV games by reading structured game state — tiles, events, dialogue, menus and battle windows — and by pressing buttons through tools like walk, go_to, talk_to, select and battle. It works entirely without screenshots or a vision model, and supports long sessions with checkpoints and persistent notes.
      2
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Provides browser automation capabilities for LLMs using Playwright, leveraging structured accessibility snapshots to interact with web pages without needing vision models. It enables tasks like web navigation, data extraction, and automated testing through a lightweight and deterministic toolset.
      4 npm
      Apache 2.0

    TDQS

    A3.7/5.0

    Scored across 22 tools

    Disambiguation4/5

    Most tools target distinct actions (observe, choose, save/load, screenshots, files), but there are ambiguous pairs: choose() explicitly answers dialog buttons while click_ui() claims to 'click dialogs', and find_ui vs inspect_ui both locate controls. These overlaps require careful description reading to pick correctly.

    Naming Consistency4/5

    All names are snake_case and follow a verb_noun pattern for resource-targeting tools (save_state, open_game, get_variables, list_downloads). The spread of bare verbs (observe, choose, wait, back, restart, find_ui, inspect_ui, click_ui) deviates slightly, though it reads as an intentional convention for acting on the current game state.

    Tool Count3/5

    22 tools is on the heavy side for a game-automation server. Several functions arguably overlap (choose/click_ui, find_ui/inspect_ui, screenshot/live_view), suggesting some consolidation is possible, though most tools do earn their place.

    Completeness4/5

    The surface spans the full play lifecycle: open/close, observe, choose/interact, wait, back/restart, save/load state, screenshots/live view, file upload/download, variables, console errors, journal, and UI inspection. Minor gaps exist (no direct story-variable setter, no passage search/jump), but these are workaroundable via interact and find_ui.

    Maintenance

    ActivitySlowing
    ResponsivenessNo recent community issues