Warcraft 3 MCP Server
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TDQS
Scored across 35 tools
Each tool targets a unique resource and action (e.g., add_camera, delete_unit, read_terrain). Overlaps like list_doodads vs read_placements are clarified by descriptions focusing on different use cases (listing for modification vs comprehensive snapshot). No two tools serve the same purpose.
All tools follow a consistent verb_noun pattern with the 'wc3_' prefix (e.g., add_camera, delete_doodad, read_script). No mixing of conventions (camelCase, etc.), making the pattern predictable and easy to understand.
With 35 tools, this exceeds the 25+ threshold for 'too many' per the rubric. While the complex domain of Warcraft III map editing justifies many tools, the count is still high and could be streamlined. Some tools could be merged (e.g., list_* and read_* could be combined).
The tool set covers most major aspects: CRUD for units, doodads, regions, cameras, objects; script and trigger management; file handling; and testing/editor integration. Minor gaps exist (no terrain modification, no import management, no map info update), but these do not break core workflows.