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YElwiddi

Warcraft 3 MCP Server

by YElwiddi

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    TDQS

    A3.6/5.0

    Scored across 35 tools

    Disambiguation5/5

    Each tool targets a unique resource and action (e.g., add_camera, delete_unit, read_terrain). Overlaps like list_doodads vs read_placements are clarified by descriptions focusing on different use cases (listing for modification vs comprehensive snapshot). No two tools serve the same purpose.

    Naming Consistency5/5

    All tools follow a consistent verb_noun pattern with the 'wc3_' prefix (e.g., add_camera, delete_doodad, read_script). No mixing of conventions (camelCase, etc.), making the pattern predictable and easy to understand.

    Tool Count2/5

    With 35 tools, this exceeds the 25+ threshold for 'too many' per the rubric. While the complex domain of Warcraft III map editing justifies many tools, the count is still high and could be streamlined. Some tools could be merged (e.g., list_* and read_* could be combined).

    Completeness4/5

    The tool set covers most major aspects: CRUD for units, doodads, regions, cameras, objects; script and trigger management; file handling; and testing/editor integration. Minor gaps exist (no terrain modification, no import management, no map info update), but these do not break core workflows.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues