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YElwiddi

Warcraft 3 MCP Server

by YElwiddi

Warcraft 3 MCP Server

Edit your Warcraft III maps by just talking to Claude.

This is an MCP server that connects Claude to your Warcraft III .w3x / .w3m map files. Once it's set up, you can say things like:

"Add a footman for Player 1 in the middle of the map." "Double the hit points of every grunt." "Add a trigger that spawns 5 wolves every 30 seconds, then open the map in the editor."

…and Claude makes the change directly in your map file.

How it works in one line: Warcraft's World Editor has no plugin/automation system, so this edits the map file directly. Your change is really in the map — open it in the World Editor or play it and it's there.


Install (5 minutes)

Step 1 — Install Node.js

Download and install Node.js 18 or newer from nodejs.org. (To check if you already have it, open a terminal and run node --version.)

Step 2 — Download this project and build it

Open a terminal (Command Prompt, PowerShell, or Terminal) and run:

git clone https://github.com/YElwiddi/warcraft-3-mcp-server.git
cd warcraft-3-mcp-server
npm install
npm run build

That's it — the server is now built into the dist folder.

Step 3 — Connect it to Claude

Pick whichever you use:

Claude Code (the CLI) — run this one command (use the full path to the folder you just built):

claude mcp add wc3 --scope user -- node "/full/path/to/warcraft-3-mcp-server/dist/index.js"

Claude Desktop (the app) — open Settings → Developer → Edit Config, and add a wc3 entry under mcpServers (keep any servers you already have):

{
  "mcpServers": {
    "wc3": {
      "command": "node",
      "args": ["C:/full/path/to/warcraft-3-mcp-server/dist/index.js"]
    }
  }
}

Step 4 — Restart Claude

Close and reopen Claude Code / Claude Desktop so it loads the new tools. You're done!

💡 Tip: Use forward slashes / in the path even on Windows, e.g. C:/Users/You/warcraft-3-mcp-server/dist/index.js.


Related MCP server: blender-mcp

Try it

Just ask Claude in plain English and give it the full path to your map. For example:

"Use wc3 to give me an overview of C:\Users\Me\Desktop\MyMap.w3x."

By default, edits are saved to a copy next to your map (MyMap.edited.w3x) so your original is safe. Tell Claude "overwrite the original" if you want it to edit the file in place.


What Claude can do (the tools)

Look at a map

Tool

What it does

wc3_overview

A quick summary of the whole map (great starting point)

wc3_map_info

Map name, author, players, size

wc3_list_files / wc3_read_file

List or read any file inside the map

wc3_read_objects

Read units / items / abilities / etc. and their stats

wc3_read_placements / wc3_list_units / wc3_list_doodads

What's placed on the map

wc3_read_script

The map's script (JASS / Lua)

wc3_read_strings

Text strings (names, tooltips, quest text)

wc3_read_regions / wc3_read_cameras / wc3_read_sounds

Regions, cameras, sounds

wc3_read_terrain

Terrain summary (size, tiles, height)

wc3_read_triggers / wc3_read_imports

The trigger list and imported files

Change a map

Tool

What it does

wc3_place_unit / wc3_modify_unit / wc3_delete_unit

Add, move, or remove units

wc3_place_doodad / wc3_modify_doodad / wc3_delete_doodad

Add, move, or remove doodads/trees/etc.

wc3_add_region / wc3_modify_region / wc3_delete_region

Manage regions

wc3_add_camera / wc3_delete_camera

Manage cameras

wc3_write_objects

Change unit/item/ability stats

wc3_set_string

Change text strings

wc3_write_script / wc3_replace_file

Replace the script or any internal file

Create new things

Tool

What it does

wc3_create_object

Make a custom unit/item/ability based on an existing one

wc3_add_trigger

Add new game logic (a trigger) so the map does something new

See your change

Tool

What it does

wc3_open_in_editor

Open the map in the Warcraft III World Editor

wc3_test_map

Launch the map in Warcraft III to play it


Good to know

  • Your originals are safe — edits save to a .edited copy unless you ask to overwrite.

  • Triggers / new logic: wc3_add_trigger edits the map's compiled script, which the game runs directly. If your map uses the editor's GUI triggers and you re-save it in the World Editor, the editor rebuilds the script and your added logic is replaced. So either run the map directly to test, or keep such logic in maps you don't re-save in the editor.

  • Very large or protected maps may have a few parts that can't be read; Claude will tell you which part and keep working on the rest.

  • This is not affiliated with Blizzard Entertainment. Warcraft III is a trademark of Blizzard. This tool only reads/writes your own map files.


License

MIT — free and open source. Do whatever you like with it.

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