Camera Create
camera_createCreate a static Maya camera aimed at a target object and framed for a selected shot type—wide, medium, close, over-shoulder, bird’s-eye, or low-angle—without turntable animation.
Instructions
Create a camera positioned for a specific shot type.
Boundary: Disambiguated from camera_orbit (animates a turntable around a point over many frames) — camera_create frames one static shot and adds no animation.
Supports industry-standard shot types: extreme_wide, wide, medium, close, extreme_close, over_shoulder, bird_eye, low_angle.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"target": "<target>"
},
"name": "camera_create"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Camera name. | CAM_shot |
| target | Yes | Target object name to look at. | |
| azimuth | No | Horizontal angle in degrees (default 30). | |
| elevation | No | Vertical angle in degrees (default 15). | |
| shot_type | No | Shot type (default "medium"). | medium |
| session_key | No | Maya session key. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |