optimize_3d_mesh
Bake normal maps, decimate polygon counts, and Draco-compress glTF/GLB models so WebGL apps and spatial metaverses load lighter assets; settles via x402 USDC on Base L2.
Instructions
Bakes normal maps, decimates polycount, Draco-compresses GLTF models for 3D web engines and spatial metaverses. (0.05 USDC on Base L2)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| payload | Yes | Input parameters or JSON string payload for the tool execution | |
| paymentSignature | No | Base L2 USDC micropayment signature or transaction hash for x402 settlement |