render
Create an isometric image of a Minecraft structure using the game's textures, choose a view corner, and hide blocks above a cut height to inspect interior rooms.
Instructions
Isometric render with the game's textures. view = the corner you look from; cut_y hides everything above that height (see inside rooms). Also saved under /renders/.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>"
},
"name": "render"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| view | No | se | |
| cut_y | No | ||
| scale | No | ||
| max_size | No |