minecraft-structure-mcp
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TDQS
Scored across 15 tools
Most tools have clearly distinct roles: lifecycle (new/open/save/list/info/resize), editing (set_blocks/fill/replace_blocks/copy_region/set_block_nbt), and inspection (layer_text/render/render_layer). The only mild overlap is between set_blocks, fill (replace mode), and replace_blocks, but the descriptions clarify explicit-list vs parametric-box vs state-substitution semantics.
The dominant pattern is verb_noun or verb_structure (new_structure, open_structure, save_structure, resize_structure, set_blocks, replace_blocks, copy_region, set_block_nbt). Minor deviations exist (structure_info and layer_text are noun-first; fill, undo, render are bare verbs), but everything remains readable and predictable.
Fifteen tools sit at the top of the well-scoped range and each maps to a real operation in a structure-editing workflow. Nothing feels redundant or padded; the inspection tools in particular earn their place as separate concerns.
CRUD-style lifecycle (new/open/save/list/info/resize), editing, undo, NBT, and visualization are all covered with no dead ends. Notable gaps are structure-level transformations (rotate/mirror) and file deletion, which an agent would have to work around manually.