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Glama
Vic563

Minesweeper MCP Server

by Vic563

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
create_boardB

Create a new Minesweeper board with specified dimensions and mine count

reveal_cellC

Reveal a cell on the Minesweeper board

flag_cellC

Flag or unflag a cell on the Minesweeper board

get_boardC

Get the current state and visual representation of a Minesweeper board

list_boardsB

List all active Minesweeper boards

delete_boardC

Delete a Minesweeper board

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 6 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: create_board for initialization, delete_board for removal, flag_cell for marking, get_board for state retrieval, list_boards for enumeration, and reveal_cell for uncovering. The actions and targets are unambiguous, preventing agent misselection.

Naming Consistency5/5

All tools follow a consistent verb_noun pattern with snake_case (e.g., create_board, flag_cell, get_board). The verbs are clear and descriptive, and there are no deviations in style or convention throughout the set.

Tool Count5/5

With 6 tools, the count is well-scoped for a Minesweeper game server. It covers core operations without bloat, and each tool earns its place by addressing a specific aspect of board management and gameplay.

Completeness5/5

The toolset provides complete CRUD/lifecycle coverage for the Minesweeper domain: create, list, get, and delete for boards, plus reveal and flag for cell interactions. There are no obvious gaps, enabling agents to handle all essential gameplay workflows without dead ends.

Maintenance

ActivityInactive
ResponsivenessNo issues